9w ago - Supergiant Games Creative Director Greg Kasavin shared a video spotlighting Transistor on PS4 showcasing some secrets of the DualShock 4 controller on PlayStation 4 below.
To quote: While being part of a small independent studio like Supergiant has its share of challenges, it's got a lot of advantages going for it, too.
For instance, one of the ironic differences I've experienced going from a very big game studio to a very small one is that things can often move a lot faster when there aren't too many people around to say "no."
This simple fact is core to our creative process at Supergiant. We like quickly coming up with, and trying, new ideas all through development. If you can loop through that kind of process quickly enough, it can start to produce great results, while the many inevitable failed experiments are easy to move on from, having taught you something.
Let me tell you about one unexpected example from recent months, involving a little trick we decided to try on a whim with the DualShock 4, when we first got our hands on it.
The story of our game, Transistor, revolves around this woman called Red, who winds up with an extraordinary weapon that, among its mysteries, is able to speak to her. When we tested early versions of the game on our...
13w ago - Sony Social Media Specialist Justin Massongill went hands-on today with Transistor on Sony's PS4 / PlayStation 4 video game console.
Below is a video and details, to quote: One of the most striking trailers to come out of E3 this year was that of Transistor, Supergiant's upcoming PS4 action RPG. After watching it a few hundred times, I made it my personal mission to go hands-on with it at this year's PAX Prime - and after waiting in one of the longest lines at the show, I did just that.
Transistor adopts a top-down, isometric view during gameplay, not unlike Supergiant's previous title, Bastion. The overall art style is similar as well, with vibrant colors just aching to burst through the screen. Transistor takes on a more modern aesthetic, though, with a neo-watercolor tone permeating the scenery we've been shown so far.
This style really shines - both in cutscenes encountered in-game, and in real-world prints that you can get from Supergiant's Web site (like the one to the right).
A moody, melodic score complements Supergiant's luscious visuals - I'm looping the E3...
24w ago - Sony Blog Manager Fred Dutton shared a Transistor interview today on why Indies Matter on PlayStation 4 / PS4 below.
To quote: One of the stand-out moment at this year's PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles.
As Adam Boyes explained following the show, indie games are a key part of what makes PS4 such a special platform, and it was a landmark moment seeing these fantastic teams sharing the limelight with AAA titles such as Assassin's Creed IV and Final Fantasy XV.
Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.
I caught up with Greg on the showfloor the following day to pick his brains about the role of indies on our new platform, and to find out a little more about Transistor.
PlayStation.Blog: Supergiant started out just a few years ago in 2009 as a humble developer with just two staff members (it's now up to 10). Fast forward to 2013 and you're presenting your new game onstage at the PlayStation E3 press conference. That must feel surreal...
26w ago - Supergiant Games Creative Director Greg Kasavin announced today that Transistor is coming to PlayStation 4 / PS4 from the creators of Bastion.
To quote: I remember when the seven of us at Supergiant were days away from revealing our first game, Bastion, back at PAX Prime in 2010. The game had been in development for about a year but we were only just figuring out how to talk about it to the public.
When people would ask us "what is this game about," what would we say? We weren't sure at first, because Bastion is an action RPG where an old man talks to you the whole time - and that sounds really, really terrible. Thankfully, those who played it tended to come away with a much more positive impression.
We eventually came up with stuff we could say about Bastion with a straight face, but by far our favorite way of presenting the game to people was to invite them to play it. Now here I am trying to tell you about our next game, Transistor, and I wish I could just hand you a controller and let you try it for yourself.
We revealed it earlier this year at PAX East, and today we've announced it will be making its console debut on the PlayStation 4 when we're finished with it sometime early next year. If you check our reveal trailer, you'll get a feel for what Transistor...