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Supergiant Games: Transistor Out Today on PS4, Track from OST

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27w ago - Supergiant Games Creative Director Greg Kasavin announced that Transistor is out today on PS4, alongside a track from the OST below.

To quote: On behalf of all of us at [Register or Login to view links], it's my pleasure to announce that Transistor is now available on PS4! Get it right [Register or Login to view links].

Want to know what you're getting yourself into? Our new launch trailer will give you an idea:





Sometimes we're asked "who does your trailers," and the answer is: We do! Our trailers are important to us. Cutting a trailer means packing the atmosphere and feel of our game as tight as possible, to give you a strong impression of what we're going for.

We think it's important that our trailers complement our game with original content. This means creating a scene with original art and voiceover that could be taken from some of the gaps in the story.

This way, whether you've never heard of Transistor or whether you've been eyeing its development like a hawk, the trailer will deepen your understanding of the world and its characters.

Speaking of trailers...
 

Sony Announces Transistor Out Tuesday, Recursion Mode Revealed

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27w ago - Supergiant Games Creative Director Greg Kasavin announced today via Sony's blog that Transistor for PS4 is out Tuesday alongside Recursion Mode details below.

To quote: Transistor is less than a week away! Things are eerily calm for us at [Register or Login to view links] as we await the moment when our new game becomes available worldwide, at which point we'll find out at long last what everybody really thinks!

It's been immensely gratifying to have worked on something that so many folks are excited about. Though, knowing full well just how little of the game we've shown, I'm eager to see the response to all the many aspects of the game we've purposely kept secret.

I'd like to talk about one of those aspects here, but first! Let me tell you why we've opted to keep so quiet through most of Transistor's development.

"The less you know about Transistor, the more likely it is to surprise you."

We could have shown more. Since you're reading this on PlayStation.Blog, I'd bet you're pretty up to date on what's happening in games in general. You know the typical PR cycle for a big game involves tons of trailers, previews, press releases, and so on, and maybe eventually a round or two of hands-on impressions before the game is finally released....
 

Supergiant Games Announce Transistor Comes to PS4 on May 20th

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32w ago - Supergiant Games Creative Director Greg Kasavin announced today that Transistor comes to PS4 on May 20th, 2014.

To quote: Transistor is coming soon! Mark your calendar for May 20th, 2014 – In just a few weeks, our next game will be available on PS4! We've been putting the finishing touches on it, and we think it's just about ready.

If you're not familiar with the game, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city.

Gameplay seamlessly integrates thoughtful strategic planning with fast-paced action and rich atmospheric storytelling. During the course of the adventure, you'll piece together the Transistor's mysteries as you pursue its former owners.

This week at PAX East in Boston, several of us from Supergiant will be taking a short break from development to show you some of our latest progress. We'll have a near-final build of the game running on PS4, which you'll be able to get your hands on at our booth (#892). It was one year ago at PAX East that we showed Transistor for the first time!

We'll have more details about Transistor in the days leading up to our launch next month. Until then, here are some quick facts we wanted to share - stay tuned for...
 

Video: Transistor on PS4 and the Secrets of the DualShock 4

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59w ago - Supergiant Games Creative Director Greg Kasavin shared a video spotlighting Transistor on PS4 showcasing some secrets of the DualShock 4 controller on PlayStation 4 below.

To quote: While being part of a small independent studio like Supergiant has its share of challenges, it's got a lot of advantages going for it, too.

For instance, one of the ironic differences I've experienced going from a very big game studio to a very small one is that things can often move a lot faster when there aren't too many people around to say "no."

This simple fact is core to our creative process at Supergiant. We like quickly coming up with, and trying, new ideas all through development. If you can loop through that kind of process quickly enough, it can start to produce great results, while the many inevitable failed experiments are easy to move on from, having taught you something.

Let me tell you about one unexpected example from recent months, involving a little trick we decided to try on a whim with the DualShock 4, when we first got our hands on it.

The story of our game, Transistor, revolves around this woman called Red, who winds up with an extraordinary weapon that, among its mysteries, is able to speak to her. When we tested early versions of the game on our...
 

Video: Hands-on with Transistor on Sony's PS4 / PlayStation 4

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64w ago - Sony Social Media Specialist Justin Massongill went hands-on today with Transistor on Sony's PS4 / PlayStation 4 video game console.

Below is a video and details, to quote: One of the most striking trailers to come out of E3 this year was that of [Register or Login to view links], [Register or Login to view links]'s upcoming PS4 action RPG. After watching it a few hundred times, I made it my personal mission to go hands-on with it at this year's PAX Prime - and after waiting in [Register or Login to view links] of the longest lines at the show, I did just that.

Transistor adopts a top-down, isometric view during gameplay, not unlike Supergiant's previous title, [Register or Login to view links]. The overall art style is similar as well, with vibrant colors just aching to burst through the screen. Transistor takes on a more modern aesthetic, though, with a neo-watercolor tone permeating the scenery we've been shown so far.

This style really shines - both in cutscenes encountered in-game, and in real-world prints that you can get from Supergiant's Web site (like the one to the right).

A moody, melodic score complements Supergiant's luscious visuals - I'm looping the [Register or Login to view links]
 
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