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Video: Metroplex PS3 Trailer for Transformers: Fall of Cybertron

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111w ago - Today Senior Creative Director Dave Cravens at High Moon Studios has unveiled an exclusive new Metroplex PS3 trailer video for Transformers: Fall of Cybertron below.

To quote: Last time we were here, Tieg (a.k.a. Matt Tieger, Game Director) talked about the epic scale of [Register or Login to view links], embodied in our riveting story, variety of gameplay, monster bots, and the walking city known as Metroplex.

In this exclusive new trailer, you'll get to see Metroplex in action!

This is a treat for me personally, as I was a big Metroplex fan growing up. I recently visited my parents and even found my original Metroplex toy, which sadly looked like it had endured too many (mostly) imaginary battles, Minnesota winters and stress tests with fireworks.

Luckily, in Fall of Cybertron, the yellowing of aging plastic never comes into play. Instead, I get to control Metroplex through Optimus Prime, and make him do all the crazy stuff I used to imagine - like blowing away entire squadrons of Decepticons with an endless stream of rockets!





Toppling skyscrapers onto unsuspecting enemies (my sister's dolls)! Stomping on tanks and bad guys!

Let's...
 

Video: Transformers: Fall of Cybertron PS3 Unloads at E3 2012

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115w ago - High Moon Studios Game Director Matt Tieger has posted up a new Transformers: Fall of Cybertron PS3 video today direct from E3 2012 below!

To quote: I'm excited to share our latest trailer for Transformers: Fall of Cybertron with you, fresh from E3 2012. And I'm here to take your questions: Optimus Prime, Shockwave, Bruticus, Grimlock, and now Metroplex...we have a ton to talk about!

You may know [Register or Login to view links] from our work on [Register or Login to view links] back in 2010.

With War for Cybertron we had to work hard to prove that Transformers games could be good; with Fall of Cybertron we've set out to show how they can be great. Big words indeed. How we back that up is with the scale and variety of the game we've built in Fall of Cybertron. Transformers needs to have a wide variety of unique characters and a rich assortment of big environments to use their transforming gameplay.

We've assembled a big cast of playable characters, each one bringing very unique skills to the battle. Transforming, tight shooting controls, melee, flying, combining, stealth, grappling - we have all these gameplay elements and they all feel right for the Transformers....
 
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