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Review: Tom Clancy's HAWX Video Game

400°
272w ago - Tom Clancy's HAWX Review by Shummyr:

Name of Game: Tom Clancy's HAWX
Publisher: Ubisoft
Release Date: 3/5/2009
Genre: Action, Aviation
Player: 1 Player
Buy/Don't: Yes
Overall Rating: 10
Platforms: Xbox 360, PS3 and PC

I would consider this game more of an action game rather than a sim because you only do half the things you would do in a regular flight sim. Sure you fly and fight, but the game lacks take-offs and landings.

You never fly in the same place or same environment twice. There are so many different planes that a plane is available to fit everyone's flying/fighting style.

You're probably asking why I would buy this game... I would buy this game because it has excellent replay value and I'm a military plane fanatic. I also like the tac-map option and how you can be behind the plane and pull out of this world moves with it.

All in all, Tom Clancy's HAWX will take you about 20-25 hours to complete plus countless hours online.

Also the graphics were done very nicely along with the various planes extremely smooth controls.

Note: This review was based on the Xbox 360 version

Shummyr (Desert Rat Game Review)
 

Video: Tom Clancy's HAWX: Demo Analysis for PS3 & XBox 360

100°
281w ago - The Xbox 360 demo of Ubisoft's take on the Ace Combat-style arcade flight sim genre has been available for some time, but due to 'technical issues', the PlayStation 3 code only made it to the Store last week.

It's worth pointing out that the PS3 code does come with a disclaimer saying that the demo is not representative of the final code, but we find it hard to believe that core elements of the engine such as the anti-aliasing method and lighting model will change that much in the final game, especially when it's out in the US today. Suffice to say, we'll be looking at that too though in the fullness of time.

As it is, demos are released to give you a taste of what you'll be buying when the game comes to the shops, so with that in mind, here's our take on the HAWX sampler on both PS3 and 360.





The game runs at native 720p on both consoles, with the 360 code running full-on 4x MSAA, while PS3 is using nothing but horizontal blur. This noticeably deteriorates visual clarity and doesn't really smooth edges much at all.

There's also a lighting difference as you can see from the shots, the excellent use of light bloom from the 360 code is nowhere to be seen on the PS3 version.

In...
 
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