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Total Noob's TN-v9 and TN-v9.5 eCFW for PlayStation Vita Arrives

250°
10w ago - Following up on his previous updates, today PlayStation Vita developer Total Noob released TN-V9 followed by v9.5 eCFW for the PS Vita handheld console with details below.

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To quote: We told you that it was coming, and now it is here! TN-V9 has been released.

A reminder, TN-V is an eCFW option for PS Vita users who would like to be able to run homebrews and PSP ISO/CSO on their PS Vita. TN-V is currently supported on firmwares 3.01 and below. Other eCFW options, such as ARK are out there, but ARK is not supported on firmwares above 2.02 (as of yet ). To be able to run TN-V, you need to have one of the many exploited PSP exploit games listed below.

This new version of Total-Noob's eCFW adds, fixes, and removes a few features to the PS Vita PSP emulation arsenal. Let's check them out:

Changelog TN-V9:
 

PS Vita eCFW SaveStateShot v0.1 to v0.4 Updates by LeecherMan Arrive

50°
21w ago - Following up on his previous release, PlayStation Vita developer LMAN (aka theleecherman) has made available PS Vita eCFW SaveStateShot v0.1 to v0.4 updates with details below.

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About:

eCFW SaveState Shot (c) LMAN 2014 ~ Build Date: 03/04/2014

This Plugin lets you save the current state of the game (up to 10 slots per game) and load it at any time. This Plugin will only works with eCFW on PSVita.

This Plugin is based on and uses TN SaveState Plugin open source codes by Total_Noob. This plugin is for...
 

Video: TN-V v8 eCFW for PS Vita by Total_Noob is Now Available

550°
25w ago - Following up on his previous updates, this weekend Sony PlayStation Vita hacker Total_Noob has released TN-V v8 eCFW for PS Vita alongside a video of it in action below.

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From Wololo: TN-V 8 release brings in-XMB FTP and other features on your Vita

PSP/PS Vita legend Total-Noob has just released his final update for TN-V. The new release is titled version TN-V8 and brings some great new features to the table, such as an integrated FTP service in the XMB.

This TN-V update has added two new features, and fixed two bugs. One of the things added is Coldbird’s Inferno Driver, and a NoDRM crash has fixed for firmwares below 1.80. Here is the complete TN-V8 changelog:

Changelog of TN-V8

  • Added Inferno Driver by Coldbird.
  • Added in-XMB FTP feature.
  • Fixed NoDRM crash in FW’s below 1.80.
  • Fixed bug where PSPFiler didn’t work without any plugins activated.

Have fun! Total_Noob

Private release exploit game leaked, get it while it’s hot! (Vita FW 3.01)
 

Video: Total_Noob Releases PS Vita TN SaveState Plugin v1 for TN-V

550°
30w ago - Following up on the previous updates, today Sony PS Vita hacker Total_Noob has released TN SaveState Plugin v1 for TN-V eCFW with a demo video and details below.

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To quote: Introduction

Imagine you're playing a difficult level where you need so much time to go through, but you always fail at the end against the big boss.

This shouldn't be annoying anymore, as with this plugin you can save and load states WHENEVER, WHEREVER you want. You can ehm call it... ehm kinda cheating, but this plugin can also be used for other purposes! In example to make checkpoints in 'Lego' games: I totally like them, but it is kinda annoying that you can only save your data after a LONG play time of a level.

The PSP/PS Vita is intended for short gaming sessions and this is possible! WITH THIS PLUGIN! Now you can fastly switch from game to game, WITH THIS PLUGIN!

It is definitely an ultimate addon to the Custom Emulator Firmware 6.60 TN-V. Also, it is compatible in XMB, PSP GAMES, PS1 GAMES, HOMEBREWS...

Instructions

Custom...
 

PyMenu v0.4 in Development for PS Vita eCFW, Details Arrive

250°
77w ago - Today some details and pictures have arrived on PyMenu v0.4 which is in development for PS Vita eCFW, as outlined below to quote:

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One of the most widely used menus for eCFW on the PS Vita is about to receive a full update, lots of new features, improved code, optimizations, and much more will come with pyMenu 0.4 and you’re about to see what it can offer, but first we’ll do a walkthrough of all the version pyMenu has had and how it has evolved from being a very simplistic menu, to a full fledged XMB replacement.

pyMenu 0.1: The beginning

pyMenu was created in June 2012 as an entry to the VHBL Menu Contest and competed against yMenu (which was also created for that contest). Most of the work in pyMenu had gone to installing the pspsdk and modifying the python interpreter to be able to load homebrews in VHBL.

The little time I had and the time the SDK + interpreter consumed left me with very little time for the actual menu. pyMenu was a pioneer in...
 
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