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Spry Fox: Road Not Taken on PS4, PS Vita: Living a Full, 15-Year Life

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29w ago - Spry Fox CEO David Edery shared details today on Road Not Taken for PS4 / PS Vita dubbed Living a Full, 15-Year Life below.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our [Register or Login to view links]!

Lately, we've been doing a ton of playtesting of Road Not Taken, particularly with fellow game developers. (If you're ever looking for brutally honest feedback, other game developers are a good place to start.)

In general, the feedback has been pretty positive: people love the game's basic mechanics, art and audio. But one big issue repeatedly crept up in many of our playtests: people weren't sensing the depth of the game and weren't feeling a strong sense of progression. This post is all about how we've been fixing that.

I like to think of Road Not Taken as an iceberg floating in the ocean: a tiny percentage of the total game is visible above the surface when you first start playing, while the vast majority of the game lies unseen, waiting to be discovered.

A large part of that depth comes from all the unusual creatures and objects you can encounter as you explore the enchanted forests of the game. Another large...
 

Sony's This Is Living "talking urinals" Video available

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333w ago - Sony surprised attendees at a recent PlayStation event with talking urinals. The plastic gizmos gave out the following message: "Mate, when the urinal starts talking to you, it's time to call a taxi! Or dance on the bar! Woohoo! This is living!"

To quote: The toilet facilities at the recent PlayStation soiree held in Auckland held a sinister secret. With the harmless-looking plastic objects sporting the "This is living" slogan, you'd be forgiven for thinking it was safe to relieve yourself; until it starts talking.

"Mate, when the urinal starts talking to you, it's time to call a taxi! Or dance on the bar! Woohoo! This is living!"





Experiencing this firsthand was disconcerting enough to reverse the immediate reason for visiting, and creepy enough to encourage me to seek refuge in a cubicle. Kudos to the sick, mad genius in Sony's marketing crew who came up with this one.
 
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