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They Do Not Die 2 v0.8 PS3 Homebrew Game Update Arrives

700°
110w ago - Following up on his previous release, this weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to version 0.8 for Windows, Wii and the PS3 console.

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Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.

I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.

I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).
 

They Do Not Die 2 v0.6 PS3 Homebrew Game PKG is Released

700°
147w ago - This weekend PlayStation 3 developer ThatOtherDev has updated his ongoing PS3 homebrew PKG game to They Do Not Die 2 version 0.6 with the changes detailed below.

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To quote: Here is another updated version of They Do Not Die 2. Not a lot has changed but there is now a Wii version.

Notable changes:

  • Added on screen text showing the highest number of zombies you have ever killed before dieing (if you pass that high score then the new number will get saved when you die).
  • You can now play with up to four people (it was previously limited to two).
  • The position and size of the health and energy bars during multiplayer has changed.
  • There are now four different kinds of wooden crates (the differences are only cosmetic).
  • Menu text is larger and the title looks better.
  • Game saving and loading is even faster.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1...

 

They Do Not Die 2 v0.5 PS3 Homebrew Game PKG is Released

700°
149w ago - Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

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To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).

If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:

  • Added two player co-op play (shared screen).
  • There are now cars and boxes scattered around the city.
  • Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
  • The shotgun is more powerful.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the...

 

They Do Not Die 2 v0.4 PS3 Homebrew Game Update Arrives

700°
151w ago - Following up on his previous release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game They Do Not Die 2 to version 0.4.

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To quote: Here is another update to They Do Not Die 2.

Notable changes:

  • Your health and energy are now displayed with progress bars instead of text.
  • There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
  • A shotgun has been added.
  • Running uses more energy.
  • Game saves are slightly smaller (although it is still fairly slow to create and load them).

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause
  • X = Select something in the menu
 

They Do Not Die 2 v0.3 PS3 Homebrew Game Update Arrives

700°
153w ago - This weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to v0.3 for PS3 Custom Firmware and JailBreak users.

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To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)

On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?

What has changed:

  • You can save the game at any time and obviously also load that save.
  • The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
  • In addition to your gun you now have a rocket launcher.

 
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