6w ago - Sony Social Media Specialist Justin Massongill went hands-on today with The Witness on PlayStation 4 with a fresh PS4 video trailer below, as follows:
Shortly after I heard the phrase "PlayStation 4" for the very first time, I received a blog post, a batch of screenshots and a trailer for a game called The Witness, from legendary game designer, Jonathan Blow. This was my first exposure to the impending next generation of video games.
My excitement for The Witness may, admittedly, be amplified by my sentimental nature (it is the first PS4 game I ever laid eyes on, after all). After getting a chance to play it at an event last week, however, I'm relieved to know that my excitement is justified.
Jonathan Blow helped to bring mainstream attention to the indie game development movement with his modern classic, Braid, which famously twisted the minds of gamers worldwide into knots. As such, it should be expected that the challenges you'll face in The Witness will put your mental capacity to the test.
Thankfully, you won't jump straight into the mind-numbing brain-twisters - The Witness is designed in such a way that you'll be gradually introduced...
7w ago - Thekla Inc President Jonathan Blow shared some fresh PS4 details today of the very big world of The Witness on PlayStation 4.
To quote: It has been a while since we made a post on PlayStation.Blog, so I thought I would give an update about what we are working on.
The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path.
For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.
What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!
28w ago - Thekla Incorporated President Jonathan Blow shared some video footage today which include conversations with the creators of upcoming title The Witness on the PlayStation 4 / PS4 video game console.
To quote: It's been a few months since our last post, so I think it's a nice time to let people know how the game is coming along.
If you haven't heard about The Witness, it is a game about exploration and puzzle-solving in an open world. Here's our trailer:
The open-world aspect of the design is important; it means you have freedom in terms of where you go and what puzzles you choose to approach right now. At any time you can just stop what you're doing, turn around and go somewhere else, and the game world has plenty of new things to show you.
It's interesting to try and design a puzzle game this way. Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one.
But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles...
118w ago - Sucker Punch Productions Community Manager Collin Moore has shared an InFamous 2: Festival of Blood video today dubbed Witness the Resurrection below.
To quote: As many of you may have heard we had an excellent panel at PAX Prime last weekend about creating our 2D cutscenes. Those lucky enough to attend got a sneak preview of a cutscene from inFAMOUS 2: Festival of Blood, and a free inFAMOUS 2: Festival of Blood t-shirt to boot.
We can't wait to share more details about Festival of Blood, so here's the sneak peek. Let us know what you think in the comments!
If you want to know how we created these sequences you can read our detailed summary of our PAX Prime panel, A Panel on Panels: Creating the Comic-Inspired Cutscenes of inFAMOUS 2, over on SuckerPunch.com.
197w ago - Jonathan Blow, game developer of the critically acclaimed game 'Braid', has shared with us through his blog that he's created a new Web site and blog for his next game called The Witness.
You can start following the blog here. The first information he shared through his blog are some wonderful concept art pictures, but it doesn't say much yet about the game.. Don't forget to read the caption of each image!
The main Web site also contains the following poem:
"Through many births,
I have wondered on and on,
Searching for, but never finding,
The builder of this house.
To be born again and again, is suffering.
House-builder, you are seen!
You will not build a house again!
All the rafters are broken,
The ridgepole destroyed;
The mind, gone to the Unconstructed,
Has reached the end of craving!"
If anyone can make any sense of it, feel free to comment!