5d ago - Ragtag Studio Co-Founder Chris Cobb is posted up a video today announcing that Ray's the Dead is brought to life on PlayStation 4!
Below are the details, to quote: This is Chris from Ragtag Studio, a small indie game developer out of Chicago.
We are giving life to a new game called Ray's the Dead! Ray's the Dead is an action adventure game where you are the leader of a zombie army. We are excited to announce that Ray's the Dead will be available as a downloadable title on PlayStation 4!
Ray's the Dead stars Raymond La Morte, a newly resurrected zombie on a quest to find out how he was killed, who killed him, and most curiously, why is there a strange light bulb sticking out of his head?
In this '80s-inspired romp, you'll get to experience the two unique stories of Ray intertwined by fate. As you terrorize American suburbia with your zombie army, you'll also uncover playable memories from Ray's life. You'll be able to experience the events that led to his untimely demise first hand!
Sounds cool, but how does it play? A bolt of lightning activates the bulb lodged into Ray's brain, giving him the power to convert and command the recently deceased into zombie minions! One by one...
4w ago - XDev Studio Europe Producer Ian Pickles posted up a video today spotlighting Passing Time on PlayStation Mobile below.
To quote: Hey there everyone! This is Ian from XDev Studio Europe, and I'm here with exciting news about a new PlayStation Mobile exclusive available later today.
We're big football fans here at XDev and after a thrilling climax to the season, along with Fergie and Beckham's retirement, we need something to see us through the long summer months until the new season kicks off.
We think we have the perfect answer to your post season blues with our new PlayStation Mobile exclusive Passing Time brought to you by Honeyslug, the developer behind the awesome Frobisher Says for PlayStation Vita and the forthcoming Hohokum for PlayStation 3, PlayStation 4 and PS Vita.
Passing Time is a different kind of football game - designed from the ground up to be fun, accessible and playable with one finger! We've put together the following trailer to give you an idea of the fun to be had.
In celebration of its release I spoke to Mark Inman,...
8w ago - Llamasoft Founder Jeff Minter announced today that Cult Studio Llamasoft is blazing onto PlayStation Vita with TxK.
Below are the details, to quote: Nearly 20 years ago, in 1994, one of the best-known Llamasoft games ever was released on the Atari Jaguar - the seminal Tempest 2000. This title came to be recognized as one of the finest games on the system.
Based upon an early '80s arcade game, T2K aimed to be more than just a port of an older game. Instead, T2K took that old classic game as an inspiration, and offered up something entirely new and modern.
The original coin-op game was based around a color vector display - a look it was impossible to replicate on raster displays and with graphics hardware of the day, so T2K defined a style all of its own.
The floating platforms in space that defined the play areas were created using Gouraud-shaded polygons, as were the enemies that populated them - in that pre-PlayStation era such polygonal graphics were considered cutting-edge.
T2K also introduced design elements that were to become Llamasoft trademarks - flowing particle systems, full-screen video feedback effects, and objects that shattered into thousands of glowing particles.
18w ago - Sony Producer Ariel Lawrence has posted up a video today spotlighting God of War: Ascension on PlayStation 3 in the Mocap Studio below.
To quote: Hello, fellow Spartans! My name is Ariel Lawrence, and I'm a Producer on God of War: Ascension.
No one can argue that Kratos is angry. With everything that's happened to him over the years, he has every right to be. He's killed - either accidentally or intentionally - everyone he's ever cared about.
He's been lied to, chained up, run through, tortured, and cast into the depths of Hades several times. If I was him, I'd be angry too. Our aim in this installment of Kratos' story is to try and show a bit more of his humanity. To do this, we incorporated voice over motion capture, or "vo-mocap", into our cinematic pipeline.
The really exciting part of "vo-mocap" is that it gives our voice actors an opportunity to work together in a scene. Delivery, timing, and efforts all come more naturally because the actors are able to play off of each other. They see how far apart they are from each other physically.
They can watch emotions play out on each other's faces and respond appropriately. They can whisper. The technology we have now is awesome. On the first God of War, we might have been able to show...
33w ago - CEO Hiroyuki Maruyama has shared details today for Under Defeat HD on PS3, revealing one small studio's development mission below.
To quote: As a small Japanese developer specializing in a niche genre, it is a great pleasure to be able to release one of our games internationally. Under Defeat HD: Deluxe Edition will be our first PS3 / PlayStation Network title distributed outside of Japan, and our first international package release since WarTech: Senko no Ronde in 2007.
Old-school. Retro. While we do use those terms to describe the titles we develop, fundamentally we hope to make games that are of the same cloth as the classics we played and loved in our youth.
Our studio was built on the concept of creating "game-like games" - drawing from the dynamics and style of past favorites. We have felt that the number of similar games on the market have dwindled, particularly in recent years.
Though we are a small team - and plans do not always go as we had hoped - our intentions to continue producing what we believe are "game-like games" has not changed.
The concept for the original arcade version of Under Defeat could be simplified to developing a realistic wartime shoot 'em up. At the time, the team that would become the core creators of Under Defeat was idle as...