100°
184w ago - Lead Designer
Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.
To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.
One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact, it's not just Paris but our entire world is filled with plenty of stuff.
So what is all this our world is filled with? The Nazi occupation, which includes things like sniper towers, AA guns, Nazi tanks, SS generals, propaganda speakers, search lights, radar dishes, and more. These occupation targets are like a collections mechanic, but instead of passively finding these things in the world and walking over them, you're blowing them up.
There are roughly about 1300 of these spread throughout our entire game, so you see I wasn't kidding when I said every block has content in it. You also earn contraband for destroying these Nazi objects, which is our currency in the game because money was worthless during the...