I am truly excited that it's finally available and you can all play it now. Today, I want to talk about the different characters in The Saboteur.
Because the game is very story driven, it was extremely important to us to have a good solid cast of characters for Sean to interact with along the way while trying to get revenge on Dierker (if you're confused by what all that means, see my previous posts).
Our mantra for creating our cast of characters was "everyone has a problem." This was important because it meant we had to create back stories for all the characters to give them grounding and purpose in the world of The Saboteur. While we have a lot of different characters in the game, there are some really key players you should know about.
Jules - Jules is one of the most important characters in the game because his death is the ultimate motivating factor for Sean's romp across occupied France killing Nazis. It was a big risk to take to count on delivering Jules as a character. We hope the player likes him so...
181w ago - Today PlayStation Network Executive Producer Kevin Furuichi has shared a video preview of Sony's Qore - Episode 19 hosted by Veronica Belmont.
To quote: The December Episode of Qore features no fear of heights, a fearsome knight, fighting Nazis at night, and part two of our visit with Industrial Light... and Magic.
What do aliens, Nikola Tesla and the Bermuda Triangle have in common? They're all tied together in Capcom's Dark Void. We've got an in-depth preview of the story, weapons, and world of this vertigo-inducing game that literally takes the third-person shooter to new heights!
From Japan, the land of the RPG, comes the latest epic title from Dark Cloud developer Level-5 Inc., White Knight Chronicles. Qore examines the combat system, storyline and online components that are sure to impress when the game hits the US early next year.
The story of an Irish racecar driver who gets caught up in the resistance movement in Nazi-occupied Paris sounds unbelievable, but EA's The Saboteur is based upon a historical figure. Veronica Belmont talks with the developer about...
184w ago - Lead Designer Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.
To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.
One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact, it's not just Paris but our entire world is filled with plenty of stuff.
So what is all this our world is filled with? The Nazi occupation, which includes things like sniper towers, AA guns, Nazi tanks, SS generals, propaganda speakers, search lights, radar dishes, and more. These occupation targets are like a collections mechanic, but instead of passively finding these things in the world and walking over them, you're blowing them up.
There are roughly about 1300 of these spread throughout our entire game, so you see I wasn't kidding when I said every block has content in it. You also earn contraband for destroying these Nazi objects, which is our currency in the game because money was worthless during the...
186w ago - Today Lead Designer of The Saboteur Tom French discusses Developer Diary #2, which comes just under a month after the first installment, as follows:
Last we talked I told you about my buddy and our hero Sean Devlin, since then he and I have been quite busy. We've had some pretty cool press trips to the UK and even to the city where The Saboteur is set in--Paris. Felt a lot like a coming home.
Paris in many ways is like one of the characters in The Saboteur. Paris is The City of Lights and Love. It's vibrant and colorful, rich and cultural. People are constantly out walking the streets and nearby markets are filled with browsing shoppers.
If you've seen the movie Amélie and you'll know what I mean. That's the "fantasy" of Paris we strove to have in the game -- and do. It's a beautiful and bustling city filled with incredible buildings and architecture. Building Paris was an extremely tough challenge to tackle because the city is so well known.
First and foremost, we had to be very cautious about how to bring the in-game version of it to life. We started out by thinking about how to create "the fantasy" of Paris. From a physical world perspective...