- Outland Lead Designer Aki Raula
has announced this weekend that The Polarity of Outland is hitting PSN on June 14, 2011.
To quote: As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the "[Register or Login to view links]
" polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.
At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80's (Pitfall II, Jumpman Jr., Rick Dangerous etc. - see, I never had a NES).
Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.
Our spirit mode, which we called the "Flow" mode, was one where you turned from a normal guy into a superhero; blue energy surrounded you and you were nearly invincible. We toyed around different variations of the concept, from having an additional boost mode, to having Flow sources/springs in the levels...