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Steel Wool Games: Flyhunter Origins Buzzes Onto PS Vita Soon

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5w ago - Steel Wool Games Co-Founder Andrew Dayton announced today that Flyhunter Origins buzzes onto PS Vita soon with details below.

To quote: Hello, I'm Andrew Dayton, Co-Founder of Steel Wool Games. Getting the green light to make our first game doesn't seem that long ago. And now, we're living the dream and exhibiting Flyhunter Origins on PS Vita this year at E3!

Steel Wool Games was started by five animated film veterans (including myself) with a shared love for games, a desire to create something fun together and a combined 60 years of film animation experience. Sounds simple, probably makes for a good story. How hard could it be?

Well, hard... exceptionally hard in fact. But it was also an absolutely amazing experience.

We knew what we were good at and were well aware of what we lacked in experience. Being a gamer makes you no more fit to design a game than an avid movie watcher would be directing a film. Joshua (one of our other Co-Founders) had experience building game rules for his table top gaming company Zombiesmith, so we had a good grounding in game mechanics.

Building a game that we wanted to play ourselves was daunting but we were determined. We did our research, studied games of the genre and we took advantage of the experience in game craft from our...
 

Sony Offers Harmonix History Lesson: The Origins of Amplitude

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7w ago - Sony Product Manager Annette Gonzalez offered fans a Harmonix history lesson today outlining the origins of Amplitude.

To quote: It all began with a geometrical sketch on a white board.

Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe.

Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.

This would eventually become what we now know as FreQuency, the 2001 rhythm-action title released on PlayStation 2.

FreQuency made strides in innovation with its addictive, fast-paced, and undoubtedly challenging beatmatching gameplay (both single and multiplayer). FreQuency was also one of the first games to support the PS2 Network Adapter.

Though a title loved by fans, FreQuency didn't quite sell.

"When FreQuency shipped we thought it was going to be huge," said Greg LoPiccolo, Chief...
 

Batman Arkham Origins Blackgate Deluxe Edition PSN PS3 DUPLEX Out

Above 1500°
15w ago - Following up on their previous PSN release and recent PS3 Fixes 3.41 / 3.55, today PlayStation 3 scene release group DUPLEX is back with Batman Arkham Origins Blackgate Deluxe Edition PSN PS3 DUPLEX with details below.

From the PS3 NFO File: Batman.Arkham.Origins.Blackgate.Deluxe.Edition.PSN.PS3-DUPLEX / Batman Arkham Origins Blackgate Deluxe Edition PSN PS3 DUPLEX


 

Videos: Batman: Arkham Origins Blackgate PS Vita Tips and Tricks

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33w ago - Armature Studio Game Director Mark Pacini shared some Batman: Arkham Origins Blackgate PS Vita tips and tricks today in video format below.

To quote: Hey everyone, Mark Pacini here, Game Director at Armature Studio for Batman Arkham Origins Blackgate. We have some videos highlighting our latest game on PS Vita.

Blackgate is a 2.5D Metroidvania take on the popular Batman: Arkham series. The game itself takes place three months after the events of Batman: Arkham Origins, where Batman is sent in to investigate a riot at Blackgate Prison.

We recorded several "Case Files" to both introduce people to the game, as well as give a few hints here and there. We want you to be able to get the most out of Blackgate, as we tried to pour as much variety and intensity into it as possible.

Combat

FreeFlow Combat is one of the core pillars of the Batman: Arkham franchise, and we've adapted FreeFlow Combat from the console editions of the games into the 2.5D perspective of Blackgate. We had specific challenges in bringing this combat into the 2.5D plane on a completely different game engine, while maintaining the feeling of "being Batman" in combat.

This video highlights the various combat encounters in the game, including the different thug types, as well...
 

Sony Announces Batman: Arkham Origins Out Tomorrow on PS3

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37w ago - WB Games Montreal Narrative Designer Ryan Galletta announced today via Sony's Blog that Batman: Arkham Origins is officially out tomorrow on PS3!

To quote: This year, Christmas comes on October 25th when Batman: Arkham Origins launches on PS3. Just like the night before Christmas, the team at WB Games Montreal is staying up late, anxious and excited to see what the morning will bring.

Over the last two years, this team has worked incredibly hard, giving much of their lives to ensure that we honor the name "Batman."

We can't wait to show off our boss fights. In particular, Bane and Deathstroke are going to test your limits in brutal contest. We think Copperhead will come out of Arkham Origins as one of the coolest interpretations of the character.

And the team would be sadly disappointed for anyone who misses out on the Mad Hatter Most Wanted mission. Setting aside how beautiful the rest of the game looks, the art team went a little crazy there, and Peter MacNicol really knocks it out of the park as a very mad Hatter.

All in all, there's a massive playground for you to explore, and the team has made sure that there's a reason to visit every corner of it.

Batman's pain and anger will be channeled straight to the hairs on the back of your neck, thanks...
 
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