7w ago - Seaven Studio Co-founder Olivier Penot announced that Ethan: Meteor Hunter is available on PlayStation 3 today with a launch trailer video below.
To quote: Hello guys! I know, I know, we're a bit late since our first post here, promising a late summer release. But quality takes time, right?
At Seaven Studio, we're feeling super happy (and super tired), because you can enjoy our puzzle-platformer, Ethan: Meteor Hunter, today. It's available to download via PlayStation Store for PS3!
You play as Ethan, who has a great power: telekinesia. He can pause time and move objects around in order to solve puzzles. He has 50 levels to get through, set within three different worlds that feature dynamic use of physics.
These physics allows for multiple solutions to puzzles; each player can find his own way to solve a puzzle, or find the fastest way to the end of a level.
But don't take my word for it. Ethan: Meteor Hunter has been a finalist at the Develop 2013 Indie Showcase, and at the Indium Game Contest 2013! It's also been said that "Meat Boy fans will want to see this..."
I hope you enjoy it, and let us know what you think on Twitter!
23w ago - Seaven Studio Co-founder Olivier Penot announced today that Ethan: Meteor Hunter is coming soon to PSN.
Below are the details, to quote: Hello! We are Seaven Studio, a brand new indie studio based in Lille, north of France. We are seven former employees of Hydravision (who developed Obscure 1&2 and Alone in the Dark), which closed down back in September last year.
We were part of a team working on a new project called Ethan: Meteor Hunter when Hydravision closed down, so we decided to start a new studio looking to self-fund and self-publish our own projects. We bought the Ethan IP and got to work!
About our first game, then. You are Ethan, a little rodent that was hit by meteor fragments. These fragments gave him the power to move objects around and freeze time. Add physics rules and elements with different properties and you get an exciting new 2.5D puzzle-platformer! Plus, it's French, so how can you not love it?
Ethan can interact with the environment, burn wooden blocks, use electric charges to activate interrupters, doors or mechanisms, and hover when using air vents.
There are multiple ways to solve the puzzles, which blend arcade action and reflection. Progression through levels isn't linear - there are multiple challenges in each stage - and Ethan...
53w ago - Comcept Founder Keiji Inafune has posted up a video today showcasing both Leviathan and Ghost Mode in PS Vita's Soul Sacrifice below.
To quote: Today, I'm pleased to reveal a new monster, "Leviathan," and to share its backstory.
Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much. The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf.
The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom. He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.
Years went by, and it was finally time for the heir to take the throne. Of course, the chosen heir was none other than the eldest of the twin brothers. Jealous, the younger prince stormed off to his room. He sat there, staring at his crocodile.
"If only I could get the crocodile to kill my brother..." he thought. Just then a strange voice resonated in the room and the prince could feel his body...
62w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!
Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.
The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.
A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.
The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.
As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.
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