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Two years after the initial release of Resistance: Fall of Man Insomniac Games brings us the second installment of Resistance.

The game has been hyped as being bigger and better in every way. Now that the game is finally out, does it stand up to the hype machine or leave players aching for just a little bit more?

Resistance 2 picks up right where the first game left off. Nathan Hale is rescued and brought back to the states where the Chimera has refocused their attacks in huge numbers. In a sense HUGE is the word to describe Resistance 2.

Everything about it is huge. From the bosses, to the levels, to the multiplayer etc. Everything really is that much bigger, but not necessarily better. For starters the story is simply not all that good. While the first game had a narrator filling in the gaps between levels.

Resistance 2 relies solely on short cut scenes. They are animated well and make for good eye candy, but in the end they jus... More »  


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Outside of its immaculate texture work, character models, and animations, Killzone 2 features an incredibly realistic destructibility engine allowing users to decimate specific objects and structures, watching them crumble into ruins.

In this latest line of footage, the player shows off some of the destructibility seen in the online multiplayer beta, shooting everything from pipes to hurling a grenade and razing the side of a support pillar.

Watch as chunks of concrete collapse to the ground and red-hot bullet holes penetrate the ground floor, spitting up debris. Killzone 2 is set for release exclusively on PlayStation 3 in February 2009

Video is below, and courtesy of Viddler. Enjoy!




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Just over a week ago, we reported on the BioShock Demo's Texture issues.

Today, 2K Elizabeth (2K Community Manager) has reported that the 2K Development Team is working on a patch for BioShock on the PS3 which should fix all of the visual problems.

For now, she confirmed that two fixes are included relating to the Big Daddy Bouncer and Elite Bouncer Textures Appeared Pixelated and White Bars.

To quote: Hey guys,

I have good news from the dev team about a patch for BioShock PS3! They have been working on a patch to address the concerns some of you on the forum have talked about. As work is in progress I do not have a definite date for when this patch will be released as it needs to be tested and clear certification with Sony before it is scheduled and released. I do know this will not be until after the game’s launch,... More »  


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I am as excited for Resident Evil 5 as any of you, it will probably be my Game Of The Year for 2009, and as March is quickly approaching, the excitement has been building. Then I saw the latest TGS Resident Evil 5 trailer from TGS ‘08...

When I saw the opening of this new trailer I honestly thought I was seeing a flash back to an older PS1 game, perhaps a earlier Resident Evil title done in HD (like the MGS1 flashback in MGS4). But no, this was Resident Evil 5.

I was shocked at the use of the “X” cut tree’s that were made famous by Grand Theft Auto 3. The gravel road was all jagged and stood out like a sore thumb over the blurred grassy texture and trees. Something was terribly wrong with that scene. After replying the video, I hear wind, but I see no trees move at all either.

The whole birds-eye scene looked bland and terrible. For the desert being such a bland environment anyway (compared to some, like jungle etc), what environment that... More »  


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Recently several gamers have been left confused and upset by textures in the BioShock demo for PS3 which looked relatively sub-par.

2K Elizabeth, a 2K Community Manager has commented on the matter by stating that there is an instance where the demo's texture doesn't look too good at all, but this is just an exception and the full game does look amazing on the PS3.

To quote: Hey guys,

First, I want to thank you for the acute attention to detail and the Spartan level of expectation our most devoted BioShock fans hold us to, and how excited you are and attentive to the BioShock PS3 demo. When we saw a post asking about issues found in the demo, we jumped on it immediately. And you know what, you're right.

The texture in the PS3 demo of the downed Big Daddy does not match our level of quality either. This slipped by. We admit it.

However, I want to assure you that this is an exception, and not a rule, and while I r... More »  


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So I make no secret of the fact I LOVE Bioshock. It was my game of the year last year by a long way. Yeah COD4 was a great game and I am still playing that. Halo Jesus really was not the game it should of been - please don’t flame me it’s just my opinion and Mass Effect had too many little issues. So Bioshock really stood out for me.

So it was with great delight that I found out it was coming to my shiny black paperweight. The trouble is, would it play well on the PS3?

Well the demo hit the PSN (all regions thanks you 2k/Sony!) and I downloaded it as soon as I got home. It took a little under and hour to drop down the 1.8GB demo (holy crap demos are getting bigger !) and around ten minutes to install (go figure!).

It was with real trepidation that I launched the game and waited for the menu to roll up. First thing you notice is just how many teams worked on this game! 2K Boston, 2K Australia, Digital Extremes etc - That never sounds good! More »
 


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Burning the midnight oil with pizza and caffeinated drinks is common for college students, but doing so to create a functional playground for a walking happy-go-lucky ball of yarn is definitely new.

Developer Media Molecule's charming creation Little Big Planet was the focus of last weekend's 24-hour Game Jam at Parsons the New School for Design.

The reputed design school in the heart of New York City teamed up with Little Big Planet publisher Sony to host a competition with more than 150 students from different disciplines divided into 19 teams. The students had a single day with Little Big Planet to build the most creative level possible using Little Big Planet's in-game tools.

"The results of students in teams working for 24 hours straight were absolutely amazing," said Sven Travis, chair of the communication, design and technology department, at the awards ceremony on Monday afternoon. "I don't think there was anyone who wasn't astoni... More »  


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Just being able to play games is only the beginning. If you're going to call yourself a proper gamer (as opposed to a casual pretender) there are a few requisite skills that you must master first. 50 skills, in fact. And they're all right here...

1. Give a game a review score without ever actually playing the game
A cursory glance from 20 paces of a grainy postage stamp-sized super lo-res scanned-in screenshot pinned to the ass-feathers of a headless chicken in a sandstorm should be all you need to confidently attribute an authoritative and infallible review score to any game. It's how professional reviewers have been doing it for years.

2. Be able to spot whether a game is running in 720p
Just by looking at it.

3. Survive with only four hours sleep (max) a night
We all abide by the 'one more go' mantra. It demands that we are strong in the face of severe sleep deprivation.

4. Play Wii without using the wrist strap <... More »  


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