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Video: Klei Tells PS4 Fans Don't Starve on PlayStation 4 at E3 2013

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56w ago - Klei Co-Founder Jamie Cheng told PS4 fans at E3 2013 today Don't Starve is coming on PlayStation 4 with details and some video footage below.

To quote: Very recently, we decided to throw our lot into the PS4, and announced that Don't Starve is coming on the platform. If you haven't heard about [Register or Login to view links], it's an uncompromising, wilderness survival game full of science and magic.

You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Living in a randomly generated world, Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape. Basically, you try not to die, but you will. A lot.

Don't Starve was created to bend the rules of engagement. How do we build a game that focuses entirely on creating intrinsically rewarding gameplay?

That is, rather than the game giving the player external (extrinsic) rewards, such as loot, levels, points and trophies, the fun part of the game is simply the experience and the challenge of playing it?





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Bleszinski Tells All: GoW 3, The Movie, Design Tips, PS3 & More!

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298w ago - This man wants you to know his name. He is the face of Gears of War and its creator Epic Games and is clearly the most gregarious of the new breed of developers that are taking video gaming to the masses.

Call him Cliffy B, call him Dude Huge, or call him Mr. Bleszinski, he has something to say and he want you to hear it. So read on as we discuss everything from the secrets of great game design to the Gears of War movie, chat about the Xbox 720, the PS3, Gears of War 3, Marcus Fenix starring in a platform game and even discover what weapon he uses to pick up chicks!

Chris Stead: We've played the first Act of Gears of War 2 - everything is bigger, meaner and prettier. Does it all come down to the middleware?

Cliff Bleszinski: I think it comes down to having an extraordinary team. It is a combination of that and having the best tools in the business that enable our designers to rapidly prototype. Lee Perry, our senior gameplay designer, had a rough of the shield mauler boomer in like a day and he had the shield swinging around and he just passed that concept straight to the programmers and they just code it up.

So it is a combination of that and thinking quick on our feet and being well managed, as well as having what I believe are the best artists in entertainment....
 

Play on, Prentice tells gaming industry

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326w ago - Federal industry minister Jim Prentice says he is looking into complaints from the United Kingdom that Canada unfairly subsidizes its thriving video-game industry - but, he suggests, the gaming industry's success is largely due to its ingenuity and innovation.

"We have innovative Canadian companies that do great work, that are cutting edge and I hope they will continue to exactly that, compete with the best in the world," Mr. Prentice said Friday in response to a question after a speech to the Harvard Law Association in Toronto.

The U.K.'s ministry of culture, media and sport has asked the Commission of European Communities to investigate whether wage subsidies and tax credits offered to the video game industry in British Columbia, Quebec and Ontario constitute an unfair trade advantage.

However, Mr. Prentice said he is "not aware of any specific trade challenges that have been mounted on that point."

He said there is no evidence that Canada has broken international trade law.

"We have a very strong, innovative gaming industry in Canada ... we exist in a global marketplace and, certainly, global competition in that area is quite fierce."

Two of the international largest players in the Canadian gaming industry, Electronic Arts Inc. and...
 
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