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JaiSpiMod: JaiSpiMod.hex for Teensy++ 2.0 PS4 Development by JaiCraB

550°
3w ago - Today we received word from mariayo2 that Spanish PlayStation 4 developer JaiCraB has continued his previous PS4 development releasing a JaiSpiMod.hex for Teensy++ 2.0 with details below.

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To quote, roughly translated:

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Teensy2 / Tools / JaiSpiMod (via [Register or Login to view links])
 

Backgammon Blitz & Teenage Mutant Ninja Turtles OOTS PSN PS3 Out

Above 1500°
23w ago - Following up on the previous PSN release, today PlayStation 3 scene release groups PSFR33 and PROTOCOL have made available Backgammon Blitz PSN PS3 PSFR33 and Teenage Mutant Ninja Turtles Out of the Shadows PSN PS3 PROTOCOL respectively with details below.

From the PS3 NFO Files: Backgammon.Blitz.PSN.PS3-PSFR33 / Backgammon Blitz PSN PS3 PSFR33

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SPIway: A Teensy++ 2.0 SPI PS4 Flasher for PlayStation 4 Arrives

50°
42w ago - Following up on NORway, today PlayStation 4 developer judges released SPIway followed by v0.2 which is a Teensy++ 2.0 SPI PS4 Flasher WIP for PlayStation 4.

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SPIway is a Teensy++ 2.0 SPI Flasher tool with support for dumping MX25L25635FMI-10G which is the main memory of the PS4, and of course the MX25L1006E and W25X10CL flash circuits are both found in the PS4 console. This is an update to his well known NORway project.

Changelog:

  • (v0.20) Added support for MX25L1006E and W25X10CL.

SPIway - Teensy++ 2.0 SPI flasher for PS4 Pinout

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Puppeteer on PS3: Japan Studio on Taming Its Unruly Teenager

50°
51w ago - Sony Blog Manager Fred Dutton shared details on Puppeteer for PS3 today from Japan Studio on taming its unruly teenager below.

To quote: All games are the product of individual creators, and while it's occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them.

As anyone who's played it will surely know, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio's sublime adventure drips with charisma, character and, above all, passion.

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With its launch last month now disappearing into the rear view mirror, we stopped by creator Gavin Moore's Tokyo office recently to find out how such an idiosyncratic and personal project got made, and what it's like having to let go and hand it over to the game-buying public after three years of hard work.

Read on for some fascinating insight into the creative process, and for an exclusive glimpse at some never-before-seen artwork from the game.

Oh, and if you haven't found the time to play it yet, I urge you to do so! It's one of the year's finest. To see more trailers, screens, and, of course, grab...
 

Video: Until Dawn PS3 Q&A: Teen Horror Goes SuperMassive

50°
103w ago - Sony Social Media Manager Sid Shuman has posted up a video and Q&A today on the Until Dawn PS3 teen horror game from SuperMassive below.

To quote: Last month's debut of PlayStation Move-based horror game Until Dawn generated enough intrigue to propel the game onto at least one news site's best of gamescom list.

And after watching a 30-minute gameplay demonstration of this cheeky horror game at gamescom, it wasn't hard to see why.

The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that's determined to push horror gaming into uncharted territory.

It's important to note that Until Dawn is firmly a teen horror game, trading in the healing herbs and bullet counting of the survival-horror genre for quips, jump scares, and salacious scenarios that wouldn't seem out of place in Friday the 13th or I Know What You Did Last Summer.

After Until Dawn's gamescom debut, I had a chance to speak with [Register or Login to view links]'s executive creative director Will Byles, who discussed the game's genesis, HUD-free presentation,...
 
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