SPIway is a Teensy++ 2.0 SPI Flasher tool with support for dumping MX25L25635FMI-10G which is the main memory of the PS4, and of course the MX25L1006E and W25X10CL flash circuits are both found in the PS4 console. This is an update to his well known NORway project.
(v0.20) Added support for MX25L1006E and W25X10CL.
SPIway - Teensy++ 2.0 SPI flasher for PS4 Pinout
8-Pin / 16-pin / Usage / Teensy++ 2.0 SPIway / Description
- 1 SIO3 B5 8pin: Not Available - not used / 16pin: Serial Data Input & Output (for 4xI/O read mode)
8 2 VCC +5V pad +3V DC Power Supply
7 3 HOLD#/RESET# B6 8pin: Hold, to pause the device without deselecting the device / 16pin: Hardware Reset Pin Active low
- 4 NC NC No Connection
- 5 NC NC No Connection
- 6 NC...
With its launch last month now disappearing into the rear view mirror, we stopped by creator Gavin Moore's Tokyo office recently to find out how such an idiosyncratic and personal project got made, and what it's like having to let go and hand it over to the game-buying public after three years of hard work.
Read on for some fascinating insight into the creative process, and for an exclusive glimpse at some never-before-seen artwork from the game.
Oh, and if you haven't found the time to play it yet, I urge you to do so! It's one of the year's finest. To see more trailers, screens, and, of course, grab...
62w ago - Sony Social Media Manager Sid Shuman has posted up a video and Q&A today on the Until Dawn PS3 teen horror game from SuperMassive below.
To quote: Last month's debut of PlayStation Move-based horror game Until Dawn generated enough intrigue to propel the game onto at least one news site's best of gamescom list.
And after watching a 30-minute gameplay demonstration of this cheeky horror game at gamescom, it wasn't hard to see why.
The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that's determined to push horror gaming into uncharted territory.
It's important to note that Until Dawn is firmly a teen horror game, trading in the healing herbs and bullet counting of the survival-horror genre for quips, jump scares, and salacious scenarios that wouldn't seem out of place in Friday the 13th or I Know What You Did Last Summer.
After Until Dawn's gamescom debut, I had a chance to speak with SuperMassive's executive creative director Will Byles, who discussed the game's genesis, HUD-free presentation,...