To quote: I've ported (and totally re written) Super Pixel Jumper to PS3! It's a ridiculously old game of mine that I actually made originally for GP2X and then ported to Wii.
It's a score based platformer with constant forward motion. It starts out slow but the speed of the game will increase (as will your score) as long as you avoid contact with the brighter colored blocks. Your high score is automatically saved.
Use the left and right directional buttons to move and the X button to jump.
To quote: Hi guys, it’s been hard finding time for the ps3 with so much going on at work and home, that’s the reason i decided to release the pointman beta as a (poc). wish I had more time to complete it and polish it, another reason is that the PS4 is around the corner, and I’m also making a pc game.
Pointman: the Akkadian Wars The game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs!
Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that... lol, forget about HARD mode, even I can’t finish it, so use EASY.
If you let the MAIN MENU run, you’ll get to see the story, 80′s style.
5w ago - Sony Producer Kumi Yuasa announced that today the Soul Sacrifice PSN demo arrives, and has confirmed that game saves transfer to full game with details below.
To quote: I hope you're ready for Soul Sacrifice - the demo will be available this afternoon on PSN!
Your first reaction to the demo might be, "Holy moly, this is a LOT of demo!" ...And you'd be right! The entire first chapter of the full game is included, all of which is playable with up to three other friends via online or ad-hoc multiplayer. Inafune-san made it a special point for the demo to be quite substantial, as you can read in his comments below:
"The number one reason for the Soul Sacrifice demo to have a lot of content was to show the users the full attraction of Soul Sacrifice. We knew that cutting out a small section of the game and saying, 'Isn't this part fun?' would not show the users the full potential of the game. We figured that it wouldn't make sense if the users could not have the 'I want to play more' feeling.
"So, we decided we want to provide, 'at the very least,' this amount of the game for the users. That is why, if you compare it to a standard demo, this became such a substantial piece. But we are confident that this will not become something negative where the users will feel...
7w ago - Following up on their previous updates, PlayStation 3 developers Estwald and D_Skywalk (with help from Miralatijera) have updated the PS3 backup game manager known as Iris Manager to version 2.25 which now includes a File Manager with the changes detailed below.