3w ago - Sony Social Media Manager Sid Shuman made available a video today while talking to Hideo Kojima about Metal Gear Solid 5: Ground Zeroes on PS4.
To quote: Set after the events of Metal Gear Solid: Peace Walker but before those of the upcoming MGS5: The Phantom Pain, MGS5: Ground Zeroes gives the player total control over how, where, and when to execute espionage-focused operations.
Playing as Snake, aka Big Boss, players will sneak into enemy encampments, stalk targets, interrogate enemy agents, and recover secret intel while piecing together the game's story mission by mission. The result is an open, fluid adventure that will play out a little differently each time.
On PS4, Kojima's proprietary FOX Engine coats the game in a convincing layer of next-gen grit. Eerily lifelike character animations bring new punch to the game's CQC, while a new global lighting system means that day and night pass realistically, complete with changes to guard behavior and visibility.
Engine brings a host of other benefits, including an upgraded weapon physics system that accounts for bullet drop. This will be a profound change for fans of the tranquilizer gun and other low-powered projectile weapons, which now require far more finesse to use at extreme distances.
4w ago - Sony Social Media Manager Sid Shuman shared a PS4 video today and discussed Battlefield 4 Commanders on PlayStation 4 below.
To quote: With PS4's North American launch just days away, we wanted to provide a quick update on our experiences with Battlefield 4 and show off our new interview with DICE creative director Lars Gustavsson - watch it below.
On the PS4 multiplayer side, Battlefield 4 boasts an impressive visual presentation, rendering atmospheric lighting and lavish weather effects you won't see on the PS3 version. The game's visual variety is a major strength: I waged war across a startling array of environments, from Flood Zone's waterlogged alleyways to Golmud Railway's dazzling blue skies and emerald fields.
Throughout it all, the multiplayer side zoomed along at or near 60 frames per second, giving the game a brisk, responsive feel that gives the game's infantry combat a huge shot in the arm.
Of course, vehicular combat is a huge part of Battlefield's appeal, and BF4's jets, tanks, jeeps, and boats don't disappoint. The amphibious combat is particularly interesting, with BF4's new physics-based wave model adding a new strategic wrinkle to combat on the high seas. With up to 64 players...
15w ago - Sony Product Manager Ross Alexander shared a video today with Ellen Page and Willem Dafoe discussing Beyond: Two Souls on PS3 below.
To quote: Today we have a new video featuring actors Ellen Page and Willem Dafoe talking about their roles in the upcoming PS3 title Beyond: Two Souls.
Ellen plays the game's lead, Jodie Holmes. In this video, she reveals how she related to her character, and the emotional journey that Jodie goes through in the game.
Willem takes the role of Nathan Dawkins, a government scientist who helps Jodie to understand her supernatural powers. In the video, Willem explains how this intense relationship forms a key part of the game story.
Just a little over a month until launch, so keep checking back for more news and trailers.
15w ago - Smart As Assistant Producer Nicolo Accordino shared a video today featuring Mark Cerny and Yusuke Watanabe talking Knack on PS4 below.
To quote: Having just announced the 29th November release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.
Right now we're busy putting the final touches on Knack, including the drop-in/drop-out two-player local co-op mode announced last week at Gamescom.
The game is both fun and challenging to play, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer here if you haven't already.
Mark Cerny, lead system architect for the PlayStation 4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.
Here is a new Conversations With Creators video, where both Mark Cerny and game producer Yusuke Watanabe talk about creating this next-gen character action game for PlayStation 4.
41w ago - Super Icon Ltd Creative Director Richard Hill-Whittall has officially unveiled their Life of Pixel update today proclaiming: You Talked, We Listened!
Below are the details, to quote: Although I have been developing games for a lot of years, our PS Mobile-exclusive title Life of Pixel was the first time I have had the opportunity to do a big update to one of the games I have worked on after release.
It has been fantastic to get the opportunity to revisit the game to fix a few issues that were present in the initial release, and to listen to feedback from those who downloaded Pixel v1.
Twitter has been invaluable to keep in touch with those players and discuss issues and ideas for the update. In fact, I had such a great time working on the update I ended up adding in a lot more stuff than I originally planned!
Life of Pixel is an old-fashioned platform game with plenty of modern twists and puzzle elements. The star of the game is Pixel, a little green pixel who is tired of being part of the crowd. Luckily, he happens to live right next door to a videogame museum, so under the cover of darkness he sneaks in to take a look...
Players were not happy with the audio experience in the original game, so we now have a unique...