2w ago - Sony Associate Product Marketing Mananger Josh Sepielli invites fans to take the oath and build your own Killzone Shadow Fall PS4 trailer!
To quote: Your epic moments are meant to be shared, and PS4′s Share button makes it easier than ever to show the world your greatness. We just launched one of PS4′s hero games, Killzone Shadow Fall, and it's an exciting example what the Share button is capable of.
Killzone Shadow Fall has evolved for the new generation, and will be exploding with stunning graphics and intense heroic moments that you can capture and share with your friends and the gaming community.
For Killzone Shadow Fall, we've also created a never-before-seen custom sharing experience to bring the content you share to the next level.
For the first time, you and other gamers can upload your own gaming footage into a Killzone Shadow Fall trailer and create a personalized, filmic story filled with your most epic Shadow Fall kills, combat honors, and war zones.
We're handing over the trailer to you, so you can make it greater. Make your own Killzone Shadow Fall film at taketheoath.com.
7w ago - Spry Fox Chief Creative Officer Daniel Cook shared details today on how unexpected life events inspired Road Not Taken on PS Vita and PS4.
To quote: There is a repeated theme in our upcoming game, Road Not Taken, which we announced here back in August. The characters in our little northern town have all lived their lives according to the same plan: first you go to school, then you get a job, then you fall in love and finally you start a family.
But life doesn't always work out that way.
I grew up expecting to live a very traditional Norman Rockwell-style life. We had a little house on a lovely winding road in rural Maine. I did well in school; checked all the official checkboxes. Then upon entering the real world, things fell apart.
On the job front, I've been through multiple careers. My "safe" job at a large stable employer - the sort of job many people dream about - well, that was an incredibly bad fit for me.
I've joined sketchy start-ups that failed. And some that succeeded. I've been fired for idly drawing pictures of planes inserted into bums. I've been hired at double the salary because (as I learned later) I wore the right type of hat to the interview.
I live in a tiny condo in a big city, not a house in the suburbs. There...
9w ago - Bungie Community Manager DeeJ announced that the Destiny beta is coming alongside unveiling the new PS3 / PS4 box art and a new trailer below which takes fans to the moon.
To quote: Hey, PlayStation Nation. We give you the first glimpse at Destiny's box art.
Today, we've got a new trailer for you to check out, and an announcement we're really excited about: the Destiny Beta! Before you rush off, watch our new trailer, featuring a destination we're super excited about... the Moon!
The fight to take back all that has been lost begins here. Only we can decide our Destiny. Only we can Become Legend.
To be one of the first gamers to play Destiny, all you have to do is pre-order a copy of Destiny at a participating retailer.
13w ago - Spry Fox CEO David Edery announced today that roguelike puzzle game Road Not Taken is coming to PS4 and PS Vita in 2014 alongside a video trailer below.
To quote: Hi folks! It's an honor to be posting here for the first time. I'm the co-founder of a studio called Spry Fox.
We've made some well-known mobile and PC games such as Steambirds, Triple Town, and Realm of the Mad God. I'm super excited to announce that our next title - an original puzzle game called Road Not Taken - will be launching on PS4 and PS Vita in early 2014!
Road Not Taken is a game about life's surprises, both positive and negative. In our take on Robert Frost's poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm.
As you explore, you'll come across wild animals, impassable barriers, and lost children. Road Not Taken explores the question: "What happens when life's events throw you off the path you expected to take?" It's been a lot of fun for us to try and stretch the ideas that games can tackle!
In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.
You can play for dozens of hours, and no two sessions will ever be quite alike.
Each game is full of unexpected surprises and dangers,...