37w ago - I-Friqiya Executive Producer Skander Djerbi has shared a video today spotlighting the upcoming tactical action racing game coming to PSN called Fuel Overdose below.
To quote: In 2010, we started the development of Fuel Overdose with the ambition of offering a new kind of solo and multiplayer action racing experience, by bringing more variety to the combat gameplay as well as a tactical approach to the genre. That's why we like to think of Fuel Overdose as a "Tactical-Action-Racing" game.
Our first decision was to go for a top-down/isometric perspective, as we wanted to have a camera system that gives you the innovative features that make Fuel Overdose feel unique. Today, with the first official trailer, we're introducing the racing component of the game.
When we decided to go for a top-down/isometric camera system, we pulled our old consoles out of the closet to try to recapture the spirit of classic racing games. We immediately remembered that what we loved about them is that balance between the immediate fun they deliver and the depth of their gameplay.
With Fuel Overdose, we want to deliver a game that walks the line between arcade and simulation. In order to show their edge, the best drivers will have to master many different vehicles, each with its own specific handling.
64w ago - I-Friqiya Executive Producer Skander Djerbi has announced today that tactical action racing title Fuel Overdose is coming to PSN with details below.
To quote: My name is Skander Djerbi, I'm a member of I-Friqiya, a tiny indie team located in Tokyo and in charge of Fuel Overdose.
In our team there is Ryo our graphic designer, Jerome our game designer/level designer/programmer, Hideyuki our character designer while Aroun and I are the producers of the game.
To cut a long story short, we used to work for big publishers and we decided to venture into indie game development in 2010 because we thought we could bring something new to the table; what we are bringing you is Fuel Overdose.
Our ambition with this game is to bring back retro, top-down combat racing, but with a twist; that's why we like to think of our project as a "Tactical Action-Racing" game.
We are not inventing the combat racing genre - we played most of them on consoles and PC over the past 15-20 years, and it appeared very quickly during our first meetings that there was no point trying to develop a remake of these games.
But we also realized that there were some essential...