16w ago - Atomicom Managing Director Gary Nichols officially revealed Switch Galaxy Ultra for both PS4 and PlayStation Vita platforms at Gamescom 2013 today.
To quote: It only seems like just a couple of weeks ago that we were writing our guest post about the release of Switch Galaxy for PlayStation Mobile, and already we're back with our announcement for Switch Galaxy Ultra.
The reviews we saw for Switch Galaxy blew us away, with many 9/10 scores and, of course, the awesome player feedback we received about the game really helped us get energized to improve on our PSM title as we knew there was a lot more we could do with it.
Due to the amazing reviews the Switch Galaxy received, we were invited to meet with the team at SCEE to discuss what our future plans were. As we still had lots of ideas (and, more importantly, the energy) for Switch Galaxy, we wanted to carry on working on it and try to get a native release out ourselves on PS Vita. Luckily they offered to support us in that.
So, we set about producing some new assets, redesigning elements such as the game HUD and front-end, adding new features and improving on some of the areas we felt could be made better.
40w ago - Atomicom Managing Director Gary Nichols showcased Switch Galaxy today for PlayStation Mobile with details below.
To quote: As with many games industry developers of a certain age I grew up with the classics: Atari 2600, Commodore 64 etc. with my very first gaming experience being on a Binatone with Pong.
One game that was always a favourite of mine was Dodge-em from the Atari 2600 which I would play for hours and hours. It was so frustrating at times, especially when it got quick, but that made me really want to beat it even more.
Back in 2011 we'd just finished development of Bang Bang Racing and while thinking what we should do next, I thought about creating a 3D title that paid homage to Dodge-em.
So we started work and soon came to the conclusion that it was going to take way too long and be too difficult to make it enjoyable in full 3D, so we simply just got rid of the turns and made it straight instead.
We ended up with Switch, a mobile game that has gone on to be downloaded 1.7m times so far, which was so awesome considering it was a very simple endless runner that took six weeks to make. Even though it was simple, people loved it...
96w ago - I want to give everyone the heads-up on my Dual Boot PS3 (2 NOR Flashes with Switch for Brick Recovery) project and try and get some feedback...
For the last few days I've been busy unbricking/downgrading etc. The spare time I've had has gone into designing my own Dual NOR expansion board for the PS3
Basics are this: It allows you to install 2 firmwares - one on either NOR which can be easily enabled/disabled via switch on the mod board. Initially the NOR expansion will need flashing (Dump NOR 1 & flash NOR 2 with the image)
Could be used as a "Brick Backup" if for any reason you brick your onboard NOR, you have a second image on the expansion.
Primary use is of course to Dual Boot firmware without needing to use your programmer all the time - initial program would be a one-off.
Can be quite useful, hence the reason for designing it. I am quite aware of the fact there are other products available which function the same. This is my own design which is a fair bit cheaper than the current Dual setups.
Once final thing, please bear in mind this is a VERY early prototype atm and still in testing. More than likely there will be a few changes along the way, but updates will be regular (finally got my head round Cadsoft)
164w ago - Today we received word from bleedevil001 that the P3Go GT Break Clone PS3 ModChip with switch (for the PlayStation 3 Slim) is incoming.
The official site is linked above with a few pictures and details below, as follows:
P3Go GT Break Clone PS3 ModChip Features:
1. Has all function features of the first generation.
2. Brand new second generation configuration, support upgrade without keys, plug and upgrade.
3. Use SLC NANDFLASH, up to 128MB and compatible with larger firmware.
4. Luxury materal, bilateral protecting circuit to support plug-and-play function and protect your lovely device.
5. Includes high-speed CPU, high-speed SDRAM, high-capacity SLCNAND in order to upgrade firmware and extend system life as long as possible.
6. Supports starting games by micro SD in console, includes new extension function upgrading firmware by cheats, a real timesaver.
7. Firmware which is designed professionally, attentively and targeted to ensure your PS3 game console starts quickly and successfully.
P3Go GT Break Clone PS3 ModChip G-Switch:
Function features (only support Slim console):
1. Professional module design and is attractive and portable.
2. Uses fireproof, high pressure resistent original material and it is...
253w ago - Following up on the article from a few days ago: Sony will use Intel's Larrabee graphics chip in its upcoming PlayStation 4.
To quote: We know for a fact that Jeffery Katzenberg at DreamWorks likes Larrabee- a lot. That apparently was one of the reasons DreamWorks dropped Advanced Micro Devices.
So, chalk that up as one big win for Intel's somewhat-murky next-generation graphics chip due late this year or 2010.
Now Sony? A report this week in the U.K.-based technology Web site The Inquirer claims Sony favors Larrabee over Nvidia for its PlayStation 4. (The other major piece of silicon used in the current PlayStation is a Cell processor developed jointly by IBM, Sony, and Toshiba.)
For the record, an Intel spokesperson said the company "cannot comment on rumor or speculation." Sony in Europe reportedly didn't mince words, however, comparing the report to some of the 20th century's great fiction. Though another reported comment from Sony is more insipid and PR-like.