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Atomicom Unveils The Art of Switch Galaxy Ultra on PS4, PS Vita

50°
14w ago - Atomicom Managing Director Gary Nichols unveils the art of Switch Galaxy Ultra on PS4 and PS Vita with details below.

To quote: Greetings - Gary from Atomicom here with an update on Switch Galaxy Ultra, our insanely-fast, reaction-based arcade game that's been developed as an update to our critically acclaimed PlayStation Mobile title Switch Galaxy.

We've been off the radar a bit as we had our heads down squeezing every last drop of art, code, and blood into the game and it's shaped up to be something we're very proud of. Both the PS4 and PS Vita versions are running in super smooth 60 FPS with the PS4 version at 1080p.

Both feature online multiplayer with two modes of play for up to four players, and we've incorporated cross play so you can compete against your buddies across PS4 and PS Vita. We also have cross buy and cloud save so everyone with a PS4 and Vita combo is getting a real treat.

Finally, there are also seven player ships, all fully upgradable and a ton of fiendishly fast levels - plus an endless survival mode. If that wasn't enough, we also have an awesome twenty two-page comic that unlocks as you play through the game. More on that shortly.

We've been working with WipeOut Co-Creator and Psygnosis art legend Jim Bowers, who has taken time out from...
 

Video: Switch Galaxy Ultra Revealed for PS4 and PlayStation Vita

200°
52w ago - Atomicom Managing Director Gary Nichols officially revealed Switch Galaxy Ultra for both PS4 and PlayStation Vita platforms at Gamescom 2013 today.

To quote: It only seems like just a couple of weeks ago that we were writing our guest post about the release of Switch Galaxy for PlayStation Mobile, and already we're back with our announcement for Switch Galaxy Ultra.

The reviews we saw for Switch Galaxy blew us away, with many 9/10 scores and, of course, the awesome player feedback we received about the game really helped us get energized to improve on our PSM title as we knew there was a lot more we could do with it.

Due to the amazing reviews the Switch Galaxy received, we were invited to meet with the team at SCEE to discuss what our future plans were. As we still had lots of ideas (and, more importantly, the energy) for Switch Galaxy, we wanted to carry on working on it and try to get a native release out ourselves on PS Vita. Luckily they offered to support us in that.





So, we set about producing some new assets, redesigning elements such as the game HUD and front-end, adding new features and improving on some of the areas we felt could be made better.

Eventually, we went back to...
 
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