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SOMA Update, New Trailer: Crafting Survival Horror on PS4

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34w ago - Frictional Games Creative Director Thomas Grip is here with a SOMA update including a new trailer spotlighting the crafting of survival horror on PS4 below.

To quote: Time for a little update on how SOMA is doing. (A brief summary for those who don't already know: SOMA is a sci-fi horror game from the creators of [Register or Login to view links] that will tackle unsettling questions about consciousness. It will be released on PS4 in 2015.)

Before I get started, I should say a few words about the new teaser trailer, "Theta". This video showcases a few in-game scenes along with fresh voice work. Our hope is to give you a taste of the feel and atmosphere that SOMA will have. It also contains a few clues on what the game's story will be about.

SOMA's current status

We are currently about a week away from the alpha of the game. This is a build in which a bit more than half of the full game is playable. It's currently clocking in at around 5 hours, meaning the final game will end up at 8 hours or so.





A game like SOMA is a bit different to have in alpha than most other games. Normally, a game relies on a core mechanic that creates the basic engagement....
 

Red Barrels Announces Outlast is Out Today: Survival Horror on PS4

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38w ago - Red Barrels Co-Founder Philippe Morin announced that Outlast PS4 is officially out today bringing survival horror to PlayStation 4.

To quote: Hello gamers! I'm Philippe Morin, one of the co-founders of [Register or Login to view links].

Our first game, Outlast, is coming to PS4 today, and I'm excited to share that those of you who are PlayStation Plus subscribers will be able to download it completely for free.

Outlast itself is a survival-horror game created by a team of 11 people with one common goal: to scare the *bleep* out of you.

Here's the story so far... In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, the facility was recently re-opened by the "research and charity" branch of the transnational Murkoff Corporation.

Taking advantage of the Asylum's history and remote location, they've been operating in strict secrecy. That is, they were until the reporter arrived.

Acting on a tip from an anonymous source, independent journalist Miles Upshur has broken into the facility, and what he is about to discover inside will walk a terrifying line between science and religion, nature and something entirely other. Trapped with nightmares old and new, his only...
 

Video: Introducing Kodoku, New Survival Horror for PS4 and PS Vita

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39w ago - Carnivore Studio Founder Romain Toutain introduced a new survival horror videogame for PS4 and PS Vita platforms today alongside a video trailer below.

To quote: Hello! I'm Romain, founder of Carnivore Studio, an independent studio based in London.

You may have seen screenshots of Kodoku, the horror game we are currently working on for PS4 and PS Vita. If not, take a look at the images in this post.

For the uninitiated, here is a quick recap. The game is a horror and exploration game, set on a Japanese island. Instead of shooting guns at zombies, you will have to use strategy and stealth to survive all the Lovecraftian creatures - inspired by Japanese folklore - that live on the island.

You will also be able to use magic talismans you will learn to craft on the island, in order to find your best way to face enemies.





This game means a lot to us. We wanted an original art direction, a very specific mood and general feeling - decisions which, we think, will lead to a unique horror experience.

We grew up with horror games (most of us are huge fans of Siren series) and were fascinated by what we could do with all those legends and stories, so started building the game we wanted...
 

Dead Space 3 Interview: Sci-fi Survival Horror Multiplayer Make-over

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103w ago - Sony Blog Manager Fred Dutton has shared a Dead Space 3 interview with fans today announcing that the Sci-fi Survival Horror Multiplayer game is getting a make-over.

Below are the details, to quote: Next February sees the release of the third main entry in EA's critically lauded sci-fi survival horror series, [Register or Login to view links].

While the first two games followed very similar templates, the latest installment really mixes things up by introducing full co-op play to the main campaign.

The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with friend you'll have an expanded story and get to experience a number of extra sequences and set-pieces.

We sat down with the game's producer Steve Papoutsis to find out how - and why - developer [Register or Login to view links] has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke's latest adventure.

PlayStation.Blog: What goals did you set yourself when you first started work on Dead Space 3?

Steve Papoutsis, Producer of Dead Space 3: When we started...
 

Video: Amy on PS3 Returns to the Roots of Survival Horror

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150w ago - Today Djamil Kemal at Lexis Numerique has posted up a video trailer announcing that Amy for the PS3 is returning to the roots of survival horror.

To quote: As we get closer to the release of the game, which will be early next year, we wanted answer a question that has been asked many times: what kind of survival-horror game is Amy?

How do players cope with enemies? What kind of weapons can you use?

To answer those questions and more, we created the following video just for you:

As you can see, Amy is not about giving you huge power against enemies and giving players an action-oriented experience. Amy goes back to the roots of the survival-horror genre, and provides edge-of-your-seat suspense that will keep you wondering what's around the next corner.

While most games in the genre choose to either be action- or combat-based, or instill fear by making players feel vastly less powerful than their enemies, Amy combines the best of both worlds.





Paul Cuisset, the man behind Amy (and classic games such as Flashback), wanted to a new dimension, which is the cooperation between Amy and Lana.

Playing as Lana, you will have to decide whether you want to hide and...
 
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