- Sony Senior Social Media Manager Jeff Rubenstein
has unveiled the surprising origins of Gravity Rush for PS Vita to fans below today.
To quote: Based on the sheer number of questions we get about Gravity Rush, it's clearly one of the most-anticipated PS Vita games coming along in the next few months.
Featuring stunning, cel-shaded visuals, Vita-tailored controls, and gravity-based gameplay, it's no wonder that reviewers across the Pacific have awarded the game (known as "Gravity Daze" in Japan) high marks.
So when the game's creators dropped into San Francisco last week for Game Developers Conference, I jumped at the chance to speak with them.
In this conversation (shared with IGN's Ryan Clements
- look for his story soon at Vita.IGN.com), Game Director Keiichiro Toyama
and Art Director Yoshiaki Yamaguchi
talk about the game's original platform (not PS Vita!), why they avoided an overly Japanese aesthetic, and the surprising inspiration for its unique gravity-based gameplay.
Ryan Clements, IGN:
How did you get started on the project? What are your roots in the industry?
Keiichiro Toyama, Japan Studio:
I was studying art as a student. I joined Konami as a graphic artist and become director on Silent Hill, and...