9w ago - FuturLab's Dave Gabriel announced today that Surge Deluxe is heading to the PlayStation Vita video gaming portable console.
To quote: Hello, readers! I'm delighted to announce Surge Deluxe for PS Vita!
Surge was originally released on PlayStation Mobile and was well received by press and gamers, who took to the leaderboards (and NeoGAF) to show off their skills.
Surge Deluxe is FuturLab's response to feedback received from top players on those leaderboards (and from the NeoGAF community). They demonstrated a deep understanding and appreciation for Surge that was way beyond anything we could have anticipated!
If you're new to Surge, check out this trailer for the original game. The simple, block-chaining and screen clearing mechanics gradually reveal their tactical depth as special blocks get added to the mix.
Advanced players won't just vent pressure to stay in the game, they'll utilize the vents at critical times to multiply their scores and create massive clearance combos.
So what can you expect from Surge Deluxe?
New Combiner Block
Our research has shown that Multiplier blocks are the most sought after for achieving big scores, but they rarely dropped...
52w ago - FuturLab Junior Programmer Jack Lang has announced today that Surge electrifies PS-Certified devices via PlayStation Mobile tomorrow with a new video below!
To quote: Hello! My name is Jack Lang, Junior Programmer at FuturLab. I'm responsible for the programming on our new game, Surge, and I'm here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!
I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.
As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the 'awesomizer' line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.
I'd recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I'll be happy to answer them; don't be shy!
321w ago - According to Danjak on the official PS boards: So I woke up yesterday morning and saw that my PS3 was not on. You know that little light letting you know it's getting power? That morning, no light. This happened once before, but I was able to unplug it and plug it back in to get power, and then it worked. I tried that yesterday morning, but nada. Nothing would work... it was completely dead and not getting power.
So I call Sony and let them know that my less-than 4 month old PS3 was now a brick. I tried to tell the guy that the trouble started when I first tried to play Call of Duty 3 a while back - it would just completely shut off the system and the only way to get it back on was to unplug it and replug it back in. (an issue that's been well-documented now in threads such as these.)
The service representative didn't care about any of that. Instead, he starts asking me a bunch of questions to try and void my warranty. Things like, "I want you to check the sticker above the hard drive and tell me if it looks damaged." I'm like, "no, no, no" to everything he's asking. Then he asks me if I had a power surge recently. Again, I tell him no, that I have all my electronics protected with a high quality power surge protector. He then says "okay, great, Sony can fix it right up for you for $150." ...