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XDev Announces Super Stardust Ultra Hits PS4 in Early 2015

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2w ago - XDev Studio Europe Producer Mark O'Connor announced today that Super Stardust Ultra hits PS4 in early 2015 with details below.

To quote: Hi PlayStation fans. I'm excited to announce that Super Stardust Ultra is blasting its way onto PS4 in early 2015 for $12.99!

For those of you who aren't familiar with the Super Stardust series, the critically acclaimed Super Stardust HD by talented developer Housemarque was originally released on PS3 in 2007, followed up on PSP and most recently on PS Vita as Super Stardust Delta in 2012.

This timeless shoot 'em up has you pilot a start fighter in the depths of space, defending planets against the onslaught of enemy attacks in the midst of a deadly meteor storm. Your mission is simple: use split second timing and pure arcade skill to make every shot count and destroy everything in your path.

Super Stardust Ultra, has an array of new planets, glorious visual enhancements, and includes no less than nine different game modes, including new modes and established favorites from the series and its various add-ons.

With the PS4 socially connected features, you can now show the world your skills in the new Interactive Streaming game mode, letting your viewers vote periodically to change up your gameplay as they watch.

Because...
 

Super Stardust HD Turns Five, Celebrate with a Stellar PSN Sale

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123w ago - Housemarque Games Designer Petsku has announced today that Super Stardust HD is turning five, and to celebrate they are offering a stellar PSN sale for fans!

To quote: It's amazing that we've come this far since Super Stardust HD first came on the scene.

Five years ago, the top-selling and award-winning PS3 game blasted you on a breathtaking tour through the galaxy full of epic sights and scenes.

Everyone here at [Register or Login to view links] has been honored to be a part of the journey in creating five years of action-packed entertainment on PSN.

From Super Stardust HD to Super Stardust Portable to Super Stardust Delta on PS Vita, we've always pushed ourselves to deliver the best possible arcade experience.

To celebrate the game's fifth anniversary, and to thank you all for your support, we've launched a spectacular offer - Super Stardust HD + all three DLC add-ons, including last year's stellar new "Impact" game mode, in one cosmic bundle for only $7.99. This deal won't last forever though - the offer will only be valid from August 8th to September 5th.

With each new DLC pack, we've aimed to dazzle by adding even more fun and innovative features to the core Super Stardust HD experience. Here are four features...
 

Super Stardust Delta for PS Vita: DLC and New Screens Revealed

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149w ago - Sony Computer Entertainment America Producer Josh Miller has revealed some new screen and DLC details for Super Stardust Delta on PlayStation Vita today.

To quote: Super Stardust Delta launches exclusively on PS Vita this February 15th, and we couldn't be more excited!

Built from the ground up for PS Vita, this PSN downloadable game brings all of the interstellar action of the original PS3 arcade shooter to the palm of your hand.

In addition to the fully re-designed classic PS3 modes, we've included exciting new mini-games such as Crush, Disc Slide, Orbit Bomber, Rock and Roll, and Trucker.

We've also utilized PS Vita's front touchscreen, rear touchscreen and motion sensors to introduce all-new controls that enable you to launch missiles, create black holes, unleash crush attacks and trigger massive shockwaves.

You'll also be able to access Super Stardust Delta's robust global online leaderboard via PS Vita's Wi-Fi and 3G capabilities, so you'll be able to compare your scores on-the-go.

Super Stardust Delta for PS Vita

Super Stardust Delta will be available for download at PS Vita's launch for $9.99. On day one, you'll also be able to download the Super Stardust Delta "Blast Pack" to pick up four additional...
 

New Super Stardust HD PS3 DLC: Impact Mode is Hitting PSN

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196w ago - SCEA Producer Daimion Pinnock has detailed some new Super Stardust HD PS3 DLC dubbed Impact Mode that is hitting PSN this Spring.

To quote: We'd like players around the world to know that we've created a new game mode for Super Stardust HD that'll be out on PSN this Spring - it's called the "Impact" mode.

We want to thank all the fans around the world for your continued support - it has made Super Stardust HD a top selling PSN exclusive and enabled us to keep creating new content for the game even now over three years after its release.

2008 saw the release of the "Solo Pack," offering new game modes such as Endless, Survival, Bomber and Time Attack. That was followed by the multiplayer "Team Pack" featuring split-screen co-op and deathmatch modes for up to 4 players.

Additionally, the game then broke new ground by becoming the first ever PlayStation 3 game to feature Trophies.

In 2010 we gave players the exciting option to experience the game in real 3D, one of the few of its kind as it creates 120 unique frames per second.

Now in 2011 with the new Impact mode add-on, Super Stardust HD continues to be the most comprehensive shooter experience available.

The Impact mode plays on and twists the game rules -...
 

Housemarque CEO Details Super Stardust HD 3D Story for PS3

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236w ago - Today Housemarque CEO and Co Founder Ilari Kuittinen has detailed his thoughts and concerns about Super Stardust HD 3D Story for Sony's PS3 entertainment system.

To quote: We first heard of Sony's 3D plans when our producer, Phil Gaskell, asked us to think about a stereoscopic 3D version of our PSN hit Super Stardust HD (SSHD) in summer 2009.

Our first reaction was that it sounded interesting, but we were doubtful whether 3D would ever work or be even possible to do for SSHD for a couple of main reasons. The first one was that we were really concerned over whether we would be able to develop a proper 3D version of the game without compromising full 60 frames per second gameplay.

Also, we hadn't personally seen proper 3D images in action and the premier of Avatar was half a year away. So, we got to work and thought about how on earth we are going to be able to render TWICE the amount of stuff than before as now we basically needed to get the refresh rate from 60fps to 120fps to produce stereoscopic pictures.

For the more technologically inclined people reading this blog, here's some insight on what we had to do.

We had been working on our next version of our game engine for over a year and replaced the core engine with a newer one. As the engine is highly...
 
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