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PS Vita Dev Wololo Unveils VHBL Success with New PSP Game Exploit

1000°
127w ago - Today PlayStation Vita developer wololo has announced news of VHBL success using a new PSP game exploit courtesy of [Register or Login to view links] with details below.

To quote from his blog: Sometimes, it’s just that simple...

Neur0n has been kind enough to share with me the details of his latest user mode exploit, so that I could help porting VHBL to his game on the EU and US versions (yes, the game seems to be available on all stores, and don’t stop reading here, it gets better).

Sometimes porting VHBL to a new game can be a pain in the rear. Many times, as I discovered the hard way, we hit a wall and have to give up after dozens of hours of investigation.

On this exploit too, had I been alone working on it, I would have given up. It seemed impossible to free most of the ram (VHBL basically needs to cleanly remove the game from the ram, in order to load homebrews instead), and the exploit ended up with about 2MB of free ram, instead of the 24MB that we usually expect.

But hey, that’s where comes the joy of working with talented people like Neur0n: he figured out, within 24hours, how to free the additional 22MB. I am not sure really how he found out, and why it works, but it damn works.

So I can proudly...
 

Sony Could Be Holding Back Resistance 2's Success

50°
325w ago - If you have paid attention to any of our editorials here at Blend Games since late 2006, you would have noticed a consistent disdain for a particular section of Sony's business model: their video game marketing section.

Sadly, these guys and gals have done very little to properly promote many of their own first-party games, and in result have managed to create a very sub-par community outside the initial fan-boy hype.

Like everyone else out on the net who have seen viral marketing videos for some of Sony's exclusives, you sort of wonder why they stop there. In comparison, Microsoft has all sorts of ridiculous marketing ploys surrounding many of their first-party titles, leading up to the game's release.

In some cases MS will even continue to schedule events, make announcements and continue the viral marketing just past the game's release, like what they did with Gears of War and Halo 3.

Even now, compare the likes of Gears of Wars 2 energy drinks, announcements for limited and collector's editions, as well as a vibrant promotional campaigns, to the simple techniques employed by Sony for Resistance 2. It is almost as if they expect the game to do well and that they should leave it alone, completely.

It appears especially odd considering that gamers seem...
 

Capcom: We believe PS3 has reached full swing after MGS4 success

50°
329w ago - As part of their Official Q1 Questions and Answers session, Capcom has revealed a belief that the PS3 is in full swing after the success of MGS4.

However, they noted they are not just focusing on PS3 and would like to supply their software evenly across the Wii, PS3 and Xbox 360 platforms.

To quote:

Q. Do you feel that PlayStation 3 (PS3) has expanded sufficiently for the release of large-scale titles such as "Resident Evil 5"?

A. We believe that PS3 has finally reached full swing after looking at the success of "Metal Gear Solid 4," as well as future large-scale title lineups. In addition, some reduction in the PS3's price was announced at the 2008 E3, and we can expect its spread to increase by next March when our "Resident Evil 5" for PS3 will be released.

Moreover, as we are not only focusing on PS3, we would also like to spread our supply of software evenly between Wii and Xbox 360 while their markets in the world increase in a similar manner to PS3.
 
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