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PSNStuff v3.00 By Sinsizer / LoOzers Arrives, Goes Open Source

1350°
15w ago - Following up on the previous update, today PSNStuff v3.00 is released by Sinsizer (initially by LoOzers) and is finally going open source with details below.

Download: [Register or Login to view links] / [Register or Login to view links] by Dasanko

To quote: This is the last update. Server will be shutdown within the next weeks (Because it wastes my energy and bandwidth. Also the guy who was maintaining the db doesn't have time anymore). The tool will be released with sourcecode.

It was used to store fingerprints like this: 643C-0F84-F0F3-7990-F88C-133E-9423-62A0. The tool was calculating hashs of this type, based on hardware ID's, to reliably identify machines. In case someone would have started flooding via submit, I could have banned the machine.

I also forget to mention that I've removed the vm restrictions. So the tool can be run in virtual machines again.

Changelog:

  • removed the whole encryption (the db is only packed with gzip)
  • removed rap button timeout

For future use I would recommend someone puts...
 

Video: KickBeat on PlayStation Vita: Strutting Its Stuff at E3 2013

50°
75w ago - Zen Studios Creative Director Neil Sorens shared a video today of KickBeat on PlayStation Vita strutting its stuff at E3 2013.

To quote: Hey there, Playstation fans. Lots of excitement in the air these days as this year's E3 is shaping up to be one of the most exciting yet.

Not only did we get our first real look at the PlayStation 4 - I'm pre-ordering it already, myself - but Vita got its share of E3 love, too. KickBeat, for one, is playable in the Sony booth!

If this is your first time hearing about KickBeat, introductions are in order. KickBeat is a rhythm action where you fight baddies in time with the music. It's different from other rhythm games in that you play the action itself instead of playing an interface (bars, arrows, button icons, etc.) that's slapped on top of the action.

Enemies come at you from all directions, and you fight them off by pressing the buttons representing those directions at the right time. So let's say an enemy is attacking you from the left.

Hit the Square or left button (or tap the left side of the screen) when he gets close enough, which will match up with a beat from the song, and you'll serve him some kung fu smackdown. Simple enough, right? There are some more advanced controls later on, but you...
 

Unofficial ReActPSN v2.23b Update for Some Rebug 4.XX PS3 CFW Users

1350°
98w ago - Below is an Unofficial ReActPSN v2.23b fix update for any Rebug 4.XX PS3 CFW users whose USB device is named dev_usb006. I had this issue but managed to patch the ReActPSN ELF.

Download: [Register or Login to view links]

After failing to get v2.23 ReActPSN working on 4.30.1 and 4.21.2 Rebug's, I found out that the ReActPSN ELF had hardcoded dev_usb000 paths.

Since my usb path (and I would assume others too, since it's referenced by Rebug themselves) is dev_usb006, ReActPSN wouldn't work.

I have tried this on Rebug 4.21.2 only, but as long as your usb device is named dev_usb006, and your vsh.self is patched, I see no reason this wouldn't work on other 4.x CFW's.

The same issues as with v2.23 remain. I.e. a message that the system was shut down improperly and that it has to repair filesystem after ReActPSN reboots the PS3.

THIS FIX IS FOR 4.x CFW USERS WHOSE USB DEVICE IS NAMED dev_usb006 ONLY!

Of course you install and run this on your own risk. Credits go...
 
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