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XDev Studio Announces Lemmings Touch Lands on PS Vita Today

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8w ago - XDev Studio Europe Producer Mark O'Connor announced today that Lemmings Touch lands on PS Vita with details and some video footage below.

To quote: Lemmings Touch launches on PS Vita today! You'll be able to download it for $9.99 after PlayStation Store updates this afternoon.

Lemmings Touch is the first Lemmings game that we have designed specifically for PS Vita, marking a new chapter in the history of this famous franchise. Whether you are new to the Lemmings chaos or have played the previous games, Lemmings Touch is the perfect way to test your puzzle solving skills.

Help guide as many Lemmings as you can while avoiding the obstacles and perils abound through 100 fiendishly puzzling, highly detailed themes tasking you to save the critters in sugary sweet Candy Land, Space, Ancient Egypt, Crystal Caves, and in the depths of Fiery Hell.

New puzzles and hazards have been devised to test your limits, and as the name suggests, the intuitive new touch and swipe controls put the fate of the loveable Lemmings literally at your fingertips. YIPPEE!





There are lots of new ways to play, including new skills to help the Lemmings make their way to the end of each stage. You'll clear the way by moving...
 

Xdev Studio Reveals the Powers of Murasaki Baby on PS Vita

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10w ago - Xdev Studio Europe Producer Chris Jones revealed the powers of Murasaki Baby on PS Vita below today!

To quote: Hello, PlayStation fans! Since our announcement of Murasaki Baby, the team at Ovosonico has been hard at work perfecting the game. Today we wanted to share some details on the gameplay in Chapter 3 with you.

In Murasaki Baby, Baby wakes up in a nightmarish dream world with all sorts of frightening creations straight from a child's imagination. So far, on her journey to find her Mommy, Baby has made two new friends and used eight background mood powers in the previous two chapters.

For those of you who may not recall, as you and Baby journey through this nightmarish land, you'll make use of the various backgrounds and their powers to help, guide, and protect her. Using PS Vita's rear touch screen, you can swipe with your finger to switch between backgrounds.

Below are four new background moods that Baby comes across in this chapter of the game:

• The black and white background is called the "Heart of Stone." Tapping the PlayStation Vita's rear touch pad will make Baby's balloon magically become as heavy as stone. Perfect for the occasion when you need something solid to hold on to.

• The blue background is called "Frozen Hell" and will freeze...
 

Frima Studio Announces Chariot PS4 is Coming to PlayStation 4

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12w ago - Frima Studio Executive Producer Martin Brouard announced today that Chariot PS4 is coming to the PlayStation 4 video gaming console!

To quote: I'm thrilled to have this opportunity to finally share some info about our new PS4 game with the PlayStation community. Our small team has been working on Chariot for a while now, and I can't wait to see what you guys think of it.

Chariot is a 2D, couch co-op adventure platformer in which two players must work together to guide a chariot through underground levels using physics-based mechanics such as pushing, pulling, riding, reeling, and so on. But don't worry; even though the game is designed for multiplayer shenanigans, it's also super fun to play solo.

Philippe Dion, Chariot's creative lead, came to me a while back with this very original idea for a physics-based couch-co-op platformer designed around exploring caves with a vehicle. Everyone here was instantly charmed by the initial prototype. Even though it was entirely done with stick figures, we knew we were on to something when we watched people playing together, arguing and teasing each other, and really having a great time goofing around.

Getting from that stickman prototype to the next-gen platformer that is now Chariot was quite a ride. Ride, get it?
 

XDev Studio Announces Dead Nation Coming to PS Vita on April 15th

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14w ago - XDEV Studio Europe Associate Producer Rogan Ogden announced today that Dead Nation is coming to PS Vita on April 15th, 2014.

Below is the scoop, to quote: Back at E3 2013, the PS Vita version of Dead Nation was announced, and today I'm pleased to confirm that the game will be launching tomorrow. You'll finally be able to carry the zombie apocalypse in your pocket.

For those of you who still aren't in the know after the launch of the PS4 version last month, Dead Nation is a top-down, shoot 'em up style game set in an apocalyptic zombie world. This classic PSN game was originally developed by the talented team at Housemarque, also known for Resogun and Super Stardust HD.

Like the PS4 version of the game, the PS Vita version has been developed by our friends at Climax Studios, and they've faithfully recreated the classic experience of the original PS3 game. Journey through the campaign as Jack McReady or Scarlett Blake, or replay your favorite levels and compete for top scores in the single mission mode.

Prefer not to experience the apocalypse alone? You and a friend can play the game in both online or ad-hoc co-op. Make sure you upload your stats whenever possible to support your country in the global standings.

Dead Nation will cost $7.99, and the Road of Devastation...
 

Sony Goes Behind the Scenes at JAPAN Studio with Allan Becker

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14w ago - Sony Blog Manager Fred Dutton went behind the scenes at JAPAN Studio with Allan Becker today following their previous PS Vita announcement.

Below are the details, as follows: Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars.

For those unfamiliar with the studio and its heritage, it's one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

To find out a little more about its vision and creative mandate, as well as its three forthcoming PS Vita titles, we spoke with studio chief Allan Becker.

PlayStation.Blog: How has JAPAN Studio changed in the last two or three years?
Allan Becker: We have become better focused and better prepared to compete in a fast and ever changing industry. The Studio is more open to new technologies and ideas and willing to grasp those opportunities when they come along. But at the heart JAPAN Studio still retains its core ideal to make creative,...
 
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