39w ago - Sony Blog Manager Fred Dutton has shared a video interview today with the man pulling the Puppeteer's PS3 strings below.
To quote: If nothing else, Sony's Gamescom 2012 show will be remembered for its bias away from en vogue browns and greys towards good old-fashioned primary colours.
From Tearaway and LittleBigPlanet Vita, to Diggs Nightcrawler and Ratchet & Clank: QForce, this year's press conference was big, bright and beautiful. Heck, even Killzone: Mercenary snuck a bit of neon into its debut trailer!
But perhaps the most colourful reveal of all was larger-than-life PS3 platformer Puppeteer, currently in development at Sony's Japan Studio. As explained in our announcement post last week, it's an eccentric affair that sees you step into the shoes of a young chap called Kutaro who has been imprisoned in a magical puppet realm by the maleficent Moon Bear King.
The trailer - which you can remind yourself of at the bottom of this post - looks brilliantly bonkers, and we're looking forward to bringing you more information on the game later this year as development progresses.
To quote: PSL1GHT is a fantastic SDK, growing day after day thanks to help of talented developers like phiren, MattP, AerialX and others.
What I need to start porting Scogger is to print some debug information (like screen size, sprites information and such), but unfortunately for me STDOUT and STDERR are redirected to the lv2 TTY interface.
Right now there are two ways I know for printing debug informations:
• using Kammy
• using libcairo font support provided by ps3libraries
Altought these are valid alternatives, they represent a complexity level that is too much for my lazyness: Kammy requires PS3 attached to the router via ethernet cable, plus it prints information to a pc, not to the screen. Most important it needs a peek/poke capable payaload, and my PSJailbreak dongle doesn't have it.