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Video: There Came an Echo: Voice-controlled Strategy on PS4

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23w ago - Iridium Studios Lead Designer Jason Wishnov shared a video today spotlighting There Came an Echo, a voice-controlled strategy game on PS4.

To quote: Hey, PlayStation fans! Quick backstory: we were making this game, and market research showed us that people who own PS4s like games.

After extensive trend analysis and writing numbers down on paper in the hopes of making it look like we knew basic mathematics, we made the executive decision to bring our title, There Came an Echo, over to the Sony side of town. There's a trailer above, which you should probably watch, but if you didn't, it's okay, we're cool.

There Came an Echo is, if you'll pardon the torrent of hyphens, a voice-controlled squad-based real-time strategy game. You don't play directly as the soldiers in the field, but rather as the tactical commander, issuing strategic orders via headset.

Ever felt annoyed when someone in your earpiece told you what to do in a blockbuster, AAA first-person shooter? Well, now, you're the someone in the earpiece. Some direct influences on the game include X-COM: Enemy Unknown and Tom Clancy's EndWar.





A lot of you might feel a little antsy about voice recognition. And we understand! But we'd...
 

Video: Strategy Game Frozen Synapse Tactics Evolving on PS Vita

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32w ago - Below is a video from Double 11 Design Manager Gareth Wright on how acclaimed strategy game Frozen Synapse Tactics is evolving on PS Vita.

To quote: For those new to Frozen Synapse Tactics, it's an evolution of the acclaimed, turn-based, PC strategy game by Mode 7. Players control an elite strike team of futuristic soldiers, from shotgunners and snipers to grenadiers and machine-gunners.

Matches take place on procedurally generated, virtual environments, or players can create their own, choosing the amount of rooms, walls, windows, cover and so forth in the creation area. All battlegrounds are fully-destructible.

Players plot paths and issue orders for their units, aiming to predict their opponent's strategies or complete the match objectives. Both teams commit their plans for each turn, we call this 'Priming', and the outcome of that turn is then played out, resulting in awesome fire-fights, exploding walls and cinematic kill cams.

Our real design challenge for Vita was to figure out how we would engineer away from a complex menu driven PC experience to an intuitive design that still maintains the immediacy of the original game. Intuitive for us meant that it should appeal to a much wider audience but at its core should satisfy modern day die-hard tactical shooter fans.
 

Video: Destiny of Spirits Brings Social Strategy to PlayStation Vita

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67w ago - Sony Marketing Manager Mark Valledor is here with a fresh video trailer today spotlighting Destiny of Spirits, which brings a social strategy to PlayStation Vita.

To quote: Amidst all the E3 announcements happening this week, we have a special one of our own - introducing Destiny of Spirits, a new free-to-play social experience that integrates strategic fantasy battles with your everyday PS Vita activity.

Our teams in Japan, in conjunction with Q Entertainment, have been working hard to bring a gaming experience that you can play every day, but more importantly, provide a community where you'll be able to contribute, even when you're not playing.

Collaborate with Friends in Battle

In Destiny of Spirits, evil Spirits lay claim to areas around the globe, and it'll take the collaboration of friends around the world to remove these threats, known as Chaos Spirits.

Battle by customizing your own team with powerful elemental Spirits, trade Spirits with friends around the world to diversify your squad, or let your friends borrow from your collection - the game is much more dynamic as you connect with more friends.





Hunt for Spirits with Location-Based Technology
 

Grapefrukt Games: Rymdkapsel - Minimalist Space Strategy and You

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72w ago - Frapefrukt Games' Martin Jonasson showcased Rymdkapsel today, covering the minimalist space strategy and you with details below.

To quote: A year ago, I started making a game about a space station. I wanted to make a game that had all the fun parts of an RTS but none of the fiddly, stressful bits. The more I removed, the better the game became and that's how Rymdkapsel came into being.

Rymdkapsel is a game about building your station; imagine a real time strategy game where you don't have to worry about ever leaving the cozy comforts of your home base.

It's not all smooth sailing though, when your base grows bigger as does your need for space and resources. All this expansion will surely attract the attention of the dreaded enemy. This leaves you with the task of balancing your quest for expansion with the safety of a small, tight, structure.

The philosophy of less is more goes on right through the entire game. This idea of removing-to-make-better isn't a new one for sure, it's something I've been exploring in many prototypes for years.

I've made a one button dungeon crawler (glorg), an implementation of Tetris that only requires one dimensional touch input and a crazy tower defense that lets you skip around in time to get to the fun bits faster.
 

Video: Fuel Overdose PSN: Tactical Aspects, Combat Racing Strategy

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91w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!

To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.

When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.

These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"

One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.





With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
 
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