2w ago - Frapefrukt Games' Martin Jonasson showcased Rymdkapsel today, covering the minimalist space strategy and you with details below.
To quote: A year ago, I started making a game about a space station. I wanted to make a game that had all the fun parts of an RTS but none of the fiddly, stressful bits. The more I removed, the better the game became and that's how Rymdkapsel came into being.
Rymdkapsel is a game about building your station; imagine a real time strategy game where you don't have to worry about ever leaving the cozy comforts of your home base.
It's not all smooth sailing though, when your base grows bigger as does your need for space and resources. All this expansion will surely attract the attention of the dreaded enemy. This leaves you with the task of balancing your quest for expansion with the safety of a small, tight, structure.
The philosophy of less is more goes on right through the entire game. This idea of removing-to-make-better isn't a new one for sure, it's something I've been exploring in many prototypes for years.
I've made a one button dungeon crawler (glorg), an implementation of Tetris that only requires one dimensional touch input and a crazy tower defense that lets you skip around in time to get to the fun bits faster.
22w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!
To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.
When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.
These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"
One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.
With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
31w ago - XSeed Senior Editor Jessica Chavez has invited fans to experience Orgarhythm's musical strategy on PSN today and shared a new video trailer below.
To quote: Orgarhythm drops today! Don those headphones because you're going to want to turn up the volume on this one.
To make this easy for the uninitiated, the curious, or those of you scratching their heads, here's the bottom line on XSEED's latest PS Vita offering.
Music! Strategy! The unholy union of rhythm and little tribal guys that you can send into battle! Orgarhythm is a hybrid rhythm/real-time strategy game where you direct your own personal army by using the touchscreen to keep the beat.
Destruction and creation vie for dominance on this fledgling world. You play as the God of Light, boogieing through each level in your quest to take down your brother, the God of Darkness, and you do it with style.
Orgarhythm employs a flawless use of PS Vita's sweet touchscreen feature. The controls are very simple, the interface beautifully responsive, and your ability to direct your soldiers, absolute.
Step 1: Tap the screen; Step 2: Tap again to select an elemental soldier; Step 3: Tap to choose an attack; and Step 4: drag your finger to send him out into the field...
41w ago - XSeed Senior Editor Jessica Chavez has outlined Orgarhythm for PlayStation Vita today describing the PS Vita title as music meeting strategy.
To quote: Orgarhythm is a game that's going to puzzle a lot of people.
It's certainly not a premise that I've ever seen before, much less played. In short, Orgarhythm is the marriage of music and strategy - and some very nice touch controls. It's a game where you march to the beat, literally.
The premise is simple: There are two brothers, one that embodies creation, the other destruction. Together they settle on a planet and set about pumping out hordes of mini-tribal dudes who seem to really enjoy dancing.
The God of Light (the brother who thinks growing stuff is neat and probably listens to Jack Johnson) is making great progress spawning kittens, erecting maypoles or whatever kind of idyllic stuff you might imagine a sparkling deity likes.
Meanwhile, the other God (of Darkness) would rather just break all of his brother's toys. Understandably vexed, the God of Light decides it's time for a dance off and begins his slow-mo march to battle.
That's where you come in. Using the touch screen controls on your PS Vita, you'll direct the God of Light's backup dancers and tap-tap-tap your way through enemies. The...
41w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up a PlayStation All-Stars: Sweet Tooth Strategy video for fans today.
Below are the details, to quote: It's Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth's character design, as we continue our PlayStation All-Stars Battle Royale character series.
Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image.
Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting.
We also had early access to the newest iteration of Twisted Metal when it was being developed - we drew inspiration for his level 2 super from the new "Nuke Mode" that was introduced in the game.
Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.