214w ago - So I recently came up with something I can do that would let me die accomplished: I want to play a game that was never programmed.
I've been thinking about it for about a week now, but haven't done much research on it but I came to these few conclusion so far:
• The game will essentially be "randomly" created
• The simplest "terminal" for the project would be NES
• The generated file should be between 5KB and 25KB, and follow the rules for zip compression. (This is the part that makes everything improbable -there are 7.4583407 E1125 possible files that could be produced (expanded example below) (25000^256))
• The production of the file will have a initial seed, and ideally keep a log of tested values
• Ideally a check on the NES ROM should also be performed.
• With the number of possibilities, the likelyhood of a game being produced is just as probable as a picture Pam Anderson loading up or even the first few lines of a Shakespeare play, or Beethoven's Symphony.
• A user in control of the produced random value can copy/paste, a known value, and easily load a game such TETRIS...(I can't quite understand if this would be violation of Copyright Law (I compare it to throwing a tomato on the ground and it coming out being just like Mario))
268w ago - Courtesy of kuteev via YouTube, here is another unusual Sony PSP advertisement.
From the link above, here is some production info of the video:
Agency: TBWA, London
Creative: Adam Chiappe
Creative: Matt Saunby
Agency Producer: Khirsty McCarter
Production Company: Independent
Executive Producer: Jani Guest
Producer: Fergus Brown
Director of Photography: Ivan Abel
Digital Effects: Glassworks
Edited by John Mayes, Marshall Street