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Video: Step Up to the Plate: MLB '13 The Show Hitting Enhancements

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86w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.

To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.

This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.

We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.





This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.

In regards to the Push/Pull hitting Trajectories Engine, [Register or Login to view links]...
 

Hitman: HD Trilogy Steps Out of the Shadows and Onto PS3

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86w ago - IO Interactive Studio Communications Manager Nick Price has announced today that Hitman: HD Trilogy is stepping out of the shadows and onto PS3!

To quote: The release of Hitman: HD Trilogy today on PS3 and PlayStation Network brings Hitman: Blood Money onto the PlayStation format for the first time. With it come two additional classic Hitman games - Silent Assassin and Contracts.

More than anything else [Register or Login to view links] has created in the past decade and a half, Hitman has been the defining series for the studio. Five titles in the franchise have been released in the last 12 years, across most AAA platforms available within the same time period.

The combination of the assassin fantasy, game mechanics and freedom of choice makes the Hitman series the most original set of games we have made at IO. Nobody had ever really seen a game like Hitman before – not even the developers who were about to create it.

It was a game about a stone-cold killer, but with tongue-in-cheek humor to balance the very mature themes in the game. As Tore Blystad, Game Director on Hitman: Absolution, says: "When dealing with such a dark topic ... you need something in there to compensate, to make it less cynical.

In the start of Absolution development we tried...
 

Video: Step Into The TARDIS with Doctor Who: The Eternity Clock

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123w ago - Sony BBC Worldwide Executive Producer Simon Harris has announced today that Doctor Who: The Eternity Clock will arrive on PSN May 23rd, and has invited PS3 fans to step into the TARDIS in a video posted below.

To quote: The wait is over!

We are very pleased to announce that Doctor Who: The Eternity Clock will be available to download globally for the PS3 on the PlayStation Network from Wednesday, May 23rd and at UK retail outlets from May 25th.

We really appreciate your patience as we've been making sure the game is perfect for all you eager fans!




 

ThatGameCompany: Journey Takes Its First Steps on PSN in March

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136w ago - Creative Director Jenova Chen at ThatGameCompany has announced today that Journey will be taking its first steps on PSN this coming March.

To quote: As you may know from my recent tweet, the development of our latest PlayStation Network game, Journey, is finally complete. And today, we're very excited to announce the official release date for Journey.

You will be able to download it from the PlayStation Store for $14.99 starting March 13th, 2012. Three years ago, our last game, Flower, was part of the Spring Fever event on PSN, and this year Journey will kick off this year's Spring Fever.

Look for more information on the highlight games and sales of this year's Spring Fever event on the PlayStation.Blog in the coming weeks.

With each game we create, we want to bring something truly unique and authentic to the user. We want our players to experience something they have never felt before. Our first game for PSN was flOw in 2007, a meditative zen video game haiku.

We followed that in 2009 with Flower, our video game version of a poem about the tension between urban bustle and natural serenity. Journey, our third game, is an interactive parable, an anonymous online adventure to experience a person's life passage and their intersections with other's.
 

Video: Step Into the World of WipEout 2048 on PlayStation Vita

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139w ago - SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.

To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.

Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.

So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.





What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.

Races are now multi-tiered - one minute you're barreling through the busy streets...
 
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