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Until Dawn's 5-Step Formula for Successful Scares on PlayStation 4

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2w ago - Sony Blog Manager Fred Dutton returns today with Until Dawn's 5-step formula for successful scares on PlayStation 4 below.

To quote: Admission: I'm a bona-fide horror nut. I love it. Can't get enough. You name it, I'll watch it: past-their-sell-by-date franchise sequels, grotty Eastern European video nasties, creepy found-footage indies, cliche-ridden teen slashers, and everything in between.

So, PS4-exclusive interactive horror [Register or Login to view links] is right up my alley.

Duly, last month I sat down with Jez Harris from developer Supermassive Games to pick his brains about the science of scaring poor innocent folk like you and I. He happily obliged, talking me through a few of the strategies the Guildford-based studio is employing to ensure you'll need to keep a clean change of underwear close at hand when the game hits the shelves later this year.

1. Bring in the experts

"We have Larry Fassenden and Graham Reznick as our script writers," explains Jez. "They are horror encyclopaedias in human form and have worked on all sorts of acclaimed horror movies, like The Innkeepers and Stakeland."

He's not wrong - these two know what they're...
 

Video: Step Up to the Plate: MLB '13 The Show Hitting Enhancements

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105w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.

To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.

This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.

We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.





This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.

In regards to the Push/Pull hitting Trajectories Engine, [Register or Login to view links]...
 

Video: Step Into The TARDIS with Doctor Who: The Eternity Clock

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142w ago - Sony BBC Worldwide Executive Producer Simon Harris has announced today that Doctor Who: The Eternity Clock will arrive on PSN May 23rd, and has invited PS3 fans to step into the TARDIS in a video posted below.

To quote: The wait is over!

We are very pleased to announce that Doctor Who: The Eternity Clock will be available to download globally for the PS3 on the PlayStation Network from Wednesday, May 23rd and at UK retail outlets from May 25th.

We really appreciate your patience as we've been making sure the game is perfect for all you eager fans!




 

Video: Step Into the World of WipEout 2048 on PlayStation Vita

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158w ago - SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.

To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.

Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.

So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.





What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.

Races are now multi-tiered - one minute you're barreling through the busy streets...
 

Video: Magic Pixel Games Says Step Right Up to Carnival Island

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168w ago - Magic Pixel Games President Mark Tsai invites fans to step right up to Carnival Island today, with a complete video introduction below as follows:

Greetings out there in PlayStation land! I'm Mark Tsai, president and co-founder at [Register or Login to view links] in Los Angeles.

Our name's new, but the team's not - we're industry veterans who have worked on many well-loved franchises such as Stephen Spielberg's Boom Blox and Guitar Hero, among many other titles in our combined resume.

But enough about us - I'm really excited to introduce you to our newest production: Carnival Island, which we produced in collaboration with SCEA Santa Monica Studio. We've taken the physical accuracy of the PlayStation Move motion controller, Magic Pixel's expertise in motion-controlled gaming, and the fun of the carnival... and rolled them into a truly family-friendly, instantly-accessible experience.

It's all the fun of the fair without having to find parking! Check out our launch walkthrough video to learn why PS Move's technology enables a precise, seamless experience.





Carnival Island features more than 35 games and attractions, so there's surely something fun for gamers...
 
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