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PS4 Hacking: The State of Things Part III: I/O Vulnerability Analysis by SKFU

650°
13w ago - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part III featuring I/O Vulnerability Analysis with details below.

To quote: PS4 - The State of Things Part III: I/O Vulnerability Analysis

After we checked the environment of the PS4, we should continue with more detailed analysis where, how and what we can im- & export from the system to actually affect it.

Let's see what our general I/O possibilities are first:

USB

Have you noticed the application "SHAREfactory" on your PS4? One of it's interesting features is to import music files via USB. Vulnerability? Maybe. At least [Register or Login to view links] has all actual patches applied.

SHAREfactory USB music import. Also useful as mediaplayer

Another USB feature is the import and export of screenshots, gameplay videos and savegames. Worth to check I'd say.

HDD

As expected the HDD is encrypted so you can't do much here, yet. But remember the PS3...
 

PS4 Hacking: The State of Things Part II: Environment Analysis by SKFU

650°
14w ago - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part II featuring Environment Analysis and more below.

To quote: PS4 - The State of Things Part II: Environment Analysis

Sadly there's no blueprint of the PS4's filesystem as far as I know, so how would we know where we want to go?

We need to collect as many information about the filesystem and it's environment as possible to even be able to determine our possible research targets and vulnerabilities.

For any PlayStation platform there are 3 good and legit ways to go for:

Way 1: Open Source Software & Open Documentation

Any Open Source Software used on the PlayStation4 is listed at [Register or Login to view links].
A quick look through them reveals that many licenses force SONY to distribute copies of the used software which for the PS4 are:

  • [Register or Login to view links]
  • Mono VM - "For request, please send e-mail to: pss_opensource_info AT scei.co.jp...

 

Videos: PlayStation in Latin America: Live in a State of Play Ads

250°
214w ago - SCEA General Manager Mark Stanley for Latin America has shared some new videos today spotlighting a new PlayStation in Latin America: Live in a State of Play advertising campaign.

To quote: Hola PlayStation Nation. It's a huge treat to share with you today all the exciting news we have for PlayStation in Latin America.

Today marks a momentous milestone as we launch our first official advertising campaign for the region and have the great privilege of unveiling the first two TV commercials with you, our most loyal fans.

As some of you may know, we formally launched the PlayStation business in Latin America early last year and today we are officially operating in 19 countries across the region. We're thrilled at the opportunity to extend the same access to the full breadth of PlayStation products and services to our consumers in Latin America as we've been doing in the US and Canada for many years.

This means that when North American consumers are able to experience first-hand the array of immersive and revolutionary PlayStation Move games, Latin America consumers are also sharing in that experience on the same day.

We're also spending a lot of time focusing on bringing customized and localized experiences for our Latin American PlayStation Nation....
 

Sony Details State of PlayStation Home for PS3 Owners in 2010

50°
251w ago - Today Sony's PlayStation Home Director Jack Buser has detailed the state of PS Home for PS3 owners in 2010.

To quote: As many of you know, 2009 was a big year for PlayStation Home. The millions of you that use PlayStation Home saw us transform from a 3D virtual world into a true social gaming platform with more than 50 spaces and over 100 games.

One of the biggest highlights of the year was the launch of the popular Sodium One space, which has redefined what a social game can be by combining massive action, stunning graphics and social experiences in a way never done before.

PlayStation Home has become a leader in the evolution of social games from simple 2D web games to immersive high-definition 3D experiences made possible by the tremendous horsepower of the PlayStation 3.

As we start the new year, we are not slowing down. We are adding new spaces, community events and virtual items each and every week, with many of these updates based directly on your feedback.

Last week marked an important milestone in our evolution with a new iteration of the Mall, which was heavily influenced by our community's request to have a more streamlined shopping experience.

The Mall now features stores from some of our closest partners, including Loot from [Register or Login to view links]
 

PSP Go Still Functional as Gaming System in Closed State

400°
287w ago - Obviously the PSP Go is designed to be a gaming system in its open state, but what about when it's closed?

JoyStiq (linked above) contacted Sony to find out if it was even possible to play games in the handheld's shuttered mode and if the company had any titles in development that would utilize the functionality.

To quote: A representative for Sony told us it hasn't announced any titles in development that strictly use the PSP Go's L/R shoulder buttons, but that "users will be able to play those games with the PSP Go in closed mode."

The Sony rep continued, "Users will be able to access content and applications on the XMB such as videos, music and Skype when the panel is closed - but users will need to launch the application first before closing the panel."

Other accessible features when the panel is closed include "original applications," like the clock and calendar.
 
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