- What were you doing in 1998? Chances are if you owned a PC you were playing StarCraft, a breakneck RTS from the creators of World of Warcraft. On its release, StarCraft blew through the RTS genre like a cyclone, generating a fanatical fan base that still thrives to this very day, especially in South Korea.
The game's allure stemmed from the diversity of its three factions, each of which required a radically different approach to annihilate the enemy. Now, a decade on, these three warring races - the technologically advanced, cybernetically enhanced Protoss; the determined, conventional Terrans (humans); and the insectoid warrior Zerg - are set to clash once again in a battle for supremacy.
Journey with me now to a room rammed with networked machines and games journos at Blizzard's LA offices.Next to me sits a representative from a German StarCraft fan site, who sobs gently as he strokes the hairy hide of a 3D Ultralisk (a massive Zerg unit), a decade-long wet dream a reality.
For the next two days we've been given unrestricted access to the latest multiplayer build of StarCraft II. With Blizzard having already revealed the revamped Terran and Protoss races, we've been invited here for a world-exclusive reveal of the game's final race, the Zerg.
"StarCraft II is the best strategy...