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Video: SSX Mt. Fuji Details and Reviving a Genre on PlayStation 3

300°
137w ago - Today Andrew Terrett of the SSX Marketing has shared a video revealing SSX Mt Fuji details and reviving a genre on the PlayStation 3 entertainment system.

To quote: SSX is just over a month away, and we're excited to give our PS3 fans in North America some exclusive content to keep you busy on the slopes.

Mt. Fuji, the legendary Japanese mountain will only available on PS3 in North America. The mountain that owns the horizon in Tokyo is packed with six unique event drops. Three race drops and three trick drops will have PS3 players carving down and in the majestic landmark in true SSX fashion - with a complete disregard for the laws of physics.

From racing through cherry blossoms to tricking off Torii gates, North American Playstation gamers will have something unique to look forward to when SSX arrives on Feb 28th.

Now a few words from the creative director on bringing back SSX from Creative Director Todd Batty:

"Extreme Sports is a dead genre." Over the past three years I can't tell you how many times I have heard this. As a gamer who has been playing for more than 20 years and, as a huge fan of games like SSX and Tony Hawk's Pro Skater, it is also something that I refuse to believe.

Don't get me wrong: I enjoy blowing things up and shooting...
 

Video: SSX PS3 Q&A: Better Shred Than Dead on PlayStation 3

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153w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Q&A and Better Shred Than Dead video today on SSX for the PlayStation 3 entertainment system.

To quote: Whether it's the socially enabled online mode, the deadly new "Survive It" challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.

During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.

During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.

PlayStation.Blog: What does the PS3's technology bring to SSX? What can you do now that you couldn't do in the PS2 era?

Geoff Coates, Art Director, SSX: I worked on all the previous SSX games, and at the time we had a lot of big ambitions that we couldn't execute due to technological limitations - whether it was console hardware power or software holding us back. We've just caught up now from a technical perspective, so it seems like the best possible time for a new SSX game.





Terrain is a...
 

Video: SSX on PlayStation 3, PS3-Exclusive Mount Fuji Level

200°
170w ago - Today SSX Creative Director Todd Batty has shared an E3 2011 video detailing the use of NASA satellite maps to create new SSX runs and footage of the PS3-exclusive Mount Fuji level!

To quote: To be honest, I was completely overwhelmed by the reaction to [Register or Login to view links] coming out of E3.

In the early days of this project, there was a lot of debate internally at [Register or Login to view links] about how many SSX fans still existed and how much interest remained in the market for games like SSX, and even some of the games we have taken further inspiration from such as Burnout and old-school Tony Hawk.

The huge reaction to our launch trailer at the [Register or Login to view links]'s was the first indication that the SSX fan base was still very much alive and as passionate as ever, but actually meeting some of these people and seeing their reaction to what we are building first-hand was truly inspirational.





Of course, with that passion comes a lot of strong opinions on what else we should be adding to the game or bringing back from the old games. We know we can't possibly please everyone, but our fans should know that we are listening to everything they say and that the...
 
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