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Video: Sound Shapes: Spring 2013 Has Sprung New DLC Arriving

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79w ago - Today Mark Rabo of the Sound Shapes Team posted up a video confirming that Spring 2013 has sprung with new DLC arriving as detailed below.

To quote: The sun is shining, the birds are chirping, and "wub" is in the air... and with the spring comes a new blast of Sound Shapes DLC.

Two unique sound packs are available right now and in just a couple weeks we're stuffing the Community Milkcrate with more albums from guest curators - more on that below after this brand new video showcasing our new 80's and Dubstep Sound Packs.

First the sound packs. The 80′s pack brings the synth-poppy melodies and digital drum beats inspired by the neon decade when big hair and leg warmers ruled the lands.

If that's too gaudy for you, dive into the dark and dirty world of the Dubstep Sound Pack with the lurching, wobbling, big bass drops straight from the streets of London. Will you dare to combine the two?

Both packs each include new notes, loops, five new Beat School levels, and five Trophies.





And later this month we roll out a special installment of the Milkcrate, our carefully curated collection of Community levels. What's so special? Well, we asked some of our favorite people to hand-pick...
 

Video: Ibb and Obb: Turning PSN Upside Down Next Spring

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111w ago - Sparpweed Creative Director Richard Boeser has posted up a video trailer today introducing Ibb and Obb, which will be turning PSN upside down next Spring!

To quote: [Register or Login to view links] is a cooperative puzzle-platformer with a gravity twist that will launch on PSN next spring.

In the earliest stages of development, the game was called Brothers. Looking back at that now, it means a lot more than I thought it did.

My fondest memories of games are those that I played together with my brother or close friends. It has always surprised me how few games are really designed around two-player interaction.

With ibb and obb we've tried to do just that. The gameplay revolves around a world with two directions of gravity, but even more so it's about the interaction between the players.

All elements in the game are designed for two, ranging from the way you solve puzzles to handling enemies. For example, when one player takes out an enemy the other tries to be ready on the other side of the split to fetch the reward.





In the game you explore five worlds consisting of three levels each. Visually, the mood starts out very colorful and adventurous, slowly changing...
 

Analyst: Prepare for Sluggish Spring, No New Consoles Until 2013

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290w ago - Compared to last Spring's outlandish software sales figures (fueled by the release of Super Smash Bros. Brawl and GTA IV), this year's stats aren't inspiring much confidence in gaming industry investors.

In fact, many are anxiously awaiting the launch of new hardware to provide a quick sales boost - but according to industry analyst Michael Pachter (linked above), they shouldn't hold their breath: By his estimation, new hardware won't be hitting store shelves until at least 2013.

Pachter said that publishers would be hesitant to adopt new hardware considering their investments in the current console cycle have yet to adequately pay off.

There is one exception though - Pachter expects the [Register or Login to view links] high-definition Wii may appear some time in 2010.
 
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