15w ago - Creator Noah Sasso is back with another Sportsfriends update today introducing new BaraBariBall Arenas and PAX Tournaments.
To quote: Last time I posted here I introduced BaraBariBall and the Sportsfriends collection.
Go check it out if you're curious about what the game is, or click here if you want a more in-depth look at its systems (tldr version: it's a fun new fighting game, with a ball).
Since then we've raised enough funding to bring Sportsfriends to PS3, poured a ton more work into all four games, and played BaraBariBall with thousands of people at dozens of events, including UFGT, Magfest, PAX, Apex, two EVOs and many more.
We've been fortunate to have the opportunity to continue to tune and refine BaraBariBall for this long (thanks, Kickstarter supporters!) and there's still lots to do before we're ready to launch, but until then, I'm here to bring you up to speed on some news.
First, we've put together an exciting new trailer that shows off some...
26w ago - Producer Doug Wilson made available a fresh video today spotlighting Sportsfriends for PlayStation Network as part of their E3 2013 update below.
To quote: I'm here to give you an update on our coming PSN game, Sportsfriends. Here's a new teaser:
Last time I posted here, we were still finishing up our Sportsfriends Kickstarter drive. Thanks to some of you, we were successfully funded, and since then we've been working on the games!
We're at E3 this week showing some of the games, directly on PS3 hardware. As part of the E3 fanfare, we want to talk about some of the new features we've been working on.
To start with, let's talk about Super Pole Riders, which has seen a radical overhaul since the free browser version. Below you can see one of the new arenas, illustrated by Bennett himself.
You'll note that there are four players there. The game now supports 1v1 and 2v2. Two-on-two is especially crazy, with poles flying everywhere. We're also thrilled with the new control scheme. It feels nicely direct to rotate your pole using the analog stick.
Hokra, too, will feature some graphical updates and a bunch of new features and arenas. The new arena layouts - which feature walls, different...
53w ago - LittleBigPlanet Karting Community Coordinator Michael Buffaloe has shared a video spotlighting Sportsfriends: Johann Sebastian Joust as a 21st Century Martial Art today.
Below are the details, to quote: Still haven't gotten behind the wheel of LittleBigPlanet Karting? You're in luck: the official LBP Karting Demo is available now!
Containing a Tutorial track, two Story tracks, a minigame, and a solid selection of costumes, karts, stickers, and more to customize your experience with, the Karting demo is a fantastic way to try our game before you buy.
Give it a go and if you enjoy it, remember that the full game contains over 10 times more tracks, costumes, and other content than the demo. And that's just what's on the disc! Add to that all of the content made in Create mode and the list becomes nearly endless.
LittleBigPlanet Karting has only been in the community's hands for a few weeks now, and there is already a ton of content to download and start exploring. So if you're not feeling especially creative and would rather jump right into some pre-made levels, there's plenty to choose from.
We're also releasing a new trailer for Karting today, which showcases the massive potential of the game's Creative toolset. We could say more, but let's...
54w ago - Creator Ramiro Corbetta has introduced Sportsfriends: Hokra today complete with a PSN preview video for fans below.
To quote: I'm Ramiro Corbetta, creator of Hokra, one of the four games that make up Sportsfriends.
If you don't know about Sportsfriends, it's a compendium of four super fun local multiplayer games that's coming to PSN in 2013. Over the last couple of weeks, two of the other designers involved in Sportsfriends spoke about their games (you can read about Noah Sasso's BaraBariBall and about Bennett Foddy's Super Poler Riders), and today I get to write about my game.
Hokra is a minimalist sports game for two teams of two players. Players score points by holding the balls in the goals of their color on the corners of the screen. This video I did with Kotaku does a great job of explaining the basics of the game:
The rules are quite simple, but the game has a lot of depth to it. Even though I have played it for innumerable hours, I'm still finding new techniques and strategies when I play against expert competition.
When I started working on Hokra, I wasn't exactly making a game. I had been playing lots of FIFA, and like many other people, my favorite part of the game is...