247w ago - Set for release this fall, the Wii version of EA's universe-creating "Spore" is designed for adventure and a heavy use of motion control.
To quote: Few games have transitioned from the PC to the Wii. There is no "World of Warcraft" Wii, no "Company of Heroes" Wii, not even – yet – a "Peggle" Wii. But EA has been trying, first with "MySims" for Nintendo's home system and, coming this fall, "Spore Hero."
EA has shed almost no light on "Spore Hero" since announcing it in January as part of the 2009 line-up of "Spore" spin-offs. MTV Multiplayer can change that today.
Last month in Las Vegas, I met with the general manager for EA's "Spore" and "Sims" studio, Lucy Bradshaw, who talked to me, among other things, about how "Spore" for the Wii is taking shape.
Bradshaw said that this "Spore" for the Wii was built from the ground up. She described a game comprised of a significantly beefed-up version of "Spore"'s creature stage, served with a heavy helping of motion control.
The game brings the PC game's full creature editor and procedural animation system, enabling gamers to assemble their beasts from a Potato-Head's worth of parts. The mouse-driven interface of the editing tools in the PC game turns...