20w ago - Community Developer Zack Cooper shared a video today detailing three ways to play Splinter Cell Blacklist on PS3 for fans below.
To quote: As you can see in the video below, we've got three very distinct playstyles in Splinter Cell Blacklist. The Ghost is someone who likes to get in and out of a mission, leaving absolutely no trace of their presence.
You can either avoid contact with the enemy altogether (undisturbed hostiles give you the greatest challenge and reward), or knock them out. There are plenty of gadgets tailor-made for Ghosts; the proximity shocker is one of my favorites, especially when I feel like messing around with the AI.
I'll lay down mines, fire off a sticky cam for reconnaissance and/or distraction (you can play sounds from the sticky cam to serve as a decoy), and then lure the baddies into my playground.
There's something completely satisfying about knocking out a terrorist, leaving his body out in the open, then watching one of his buddies take notice and race over to investigate... only to get zapped. I'll clean up my mess after that, and hide those guys in the comfort of the darkness.
The Ghost is always non-lethal, though. That's imperative to the playstyle. If you want to use your karambit (the Indonesian knife that Sam uses in Blacklist),...
What we bring to you today is a fresh look into the CO-OP experience. This time we're really going all out!
Ubisoft Shanghai is doing the maps, and we are incredibly proud of what they've been putting together. As you may know, they've got a rich history in the Splinter Cell franchise, having led the charge on Pandora Tomorrow and the current-gen version of Double Agent.
Here at Ubisoft Toronto, we're tasked with making sure everything fits appropriately into the grand package of Splinter Cell Blacklist. Not only are there 14 unique missions... there's a ton of variety contained within those missions.
There are four different mission types - two of which we're talking about today. They're given...
31w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.
To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.
First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.
One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."
By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...
33w ago - Community Developer Zack Cooper shared a video trailer today unveiling Splinter Cell Blacklist emerges from the shadows on the PS3 entertainment system.
To quote: I'm stoked to speak with you guys about our latest trailer for Blacklist, which we're calling "Stalk. Strike. Silence." If you're a Splinter Cell fan, you know that there's a rich history to the franchise.
The idea behind Blacklist is to embrace those roots by bringing back most of the core elements and merging them with the advanced gameplay and graphical evolution of the more recent Splinter Cell games.
We're also bringing back that sweet, dark, geopolitical drama that Tom Clancy fans are familiar with. In Splinter Cell Blacklist, the high-level storyline centers on a group of rogue nations coming together to create an ultimatum; they've had enough of the American occupancy on their land. This collective institutes a countdown, warning the United States to back off... or else.
That 'or else' involves specific threats to American interests. That's where Sam Fisher, now the leader of his newly formed Fourth Echelon unit, their mobile command center, the Paladin, and the classic Splinter Cell globetrotting come into play.
Looking at this trailer in particular, we wanted to re-establish Sam for both...