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Spiky Fish Games Unveils Sketchcross, A Puzzle Game for PS Vita

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3w ago - Spiky Fish Games CEO Kendal Cormany unveiled Sketchcross, a puzzle game for PS Vita today with details below.

To quote: Hi everyone, my name is Kendal and I'm the CEO and lead programmer at Spiky Fish Games. We're excited to announce that our debut game, Sketchcross, is launching exclusively for PS Vita in early 2015.

Sketchcross is a logic puzzler based on the nonogram ruleset. If you're not familiar, think of a mix between crosswords and sudoku. You're given number clues on the rows and columns to help sketch in the corresponding squares on the grid.

Doing so starts to reveal the picture you're creating. A full-fledged nonogram-based game has not yet been fully realized for Playstation here in North America, and we were determined to change that.

Sketchcross will launch with 50 puzzles ranging from simple 5X5 shapes to complex 30X30 animals. The game has been designed to be easily expandable and our plan is to offer additional puzzles after launch.

Solving puzzles reveals the completed shape in block form, solving all the puzzles in a book awards the player that book's unique trophy. Trophy's are stored in your trophy room and are accessible at any time. Additionally, each puzzle has a time leaderboard where you can compare your completed times with the...
 

JaiSpiMod: JaiSpiMod.hex for Teensy++ 2.0 PS4 Development by JaiCraB

550°
12w ago - Today we received word from mariayo2 that Spanish PlayStation 4 developer JaiCraB has continued his previous PS4 development releasing a JaiSpiMod.hex for Teensy++ 2.0 with details below.

Download: [Register or Login to view links]

To quote, roughly translated:

[Register or Login to view code]

Teensy2 / Tools / JaiSpiMod (via [Register or Login to view links])
 

Sony on How Real-life Conflict Inspired Far Cry 4 for PlayStation 4

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14w ago - Sony's Tom Wallis revealed details today on how real-life conflict inspired Far Cry 4 for both PlayStation 4 and PlayStation 3 platforms.

To quote: [Register or Login to view links] is the upcoming first-person shooter from developer Ubisoft Montreal.

Set in the fictional Himalayan country of Kyrat, this nation torn apart by war draws heavily from real-world locations to make the game feel authentic.

We caught up with Mark Thompson, narrative director, and Alex Hutchinson, creative director, to find out how visiting Nepal to meet people who actually fought in the civil war helped to inspire the development of Far Cry 4.

"One of the first things we did was to write down a list of different animals to include in the game," Mark told us when we met up with the team at Ubisoft recently in Montreal.

"We also made a list of environment features we wanted. From that we looked at locations where the two would make sense, and we came to the Himalayas. We needed to find somewhere that had a history of conflict - somewhere that could be politically unstable - the kind of place that you would go to that was on the edge of the map. Places that are referred to as 'failed states.'"

The difference...
 

Video: JBraamz: The Sci-Fi Inspirations of Velocity 2X on PS4

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14w ago - FuturLab Technical Director Hussain Sheikh shared a video today showcasing their JBraamz lens flares and on the Sci-Fi inspirations of Velocity 2X for PS4.

To quote: Hi everyone! My name is [Register or Login to view links] and I'm the Technical Director at [Register or Login to view links]!

I've been writing a series of 'making of' articles about Velocity 2X [Register or Login to view links], and today PlayStation.Blog has kindly offered to host this particular post about the most awesome of visual effects: LENS FLARES!

Since the release of J.J. Abrams' Star Trek in 2009, people noticed just how much lens flares were synonymous with sci-fi. Carrying that baton forward, we decided to go full on J.J. Abrams crazy with on [Register or Login to view links].

Have a look at these beautiful things in our early concept art, seen just to the right of this paragraph.

Actually we were so inspired by J.J. Abrams' style of lens flares that we started talking about them all the time.

After many months of this, the inevitable abbreviations began, and what started as "J.J.Abrams style lens flares" soon became "J.J. Abrams flares" then "JAbramzFlares"...
 

CounterSpy: Designing Propaganda of the PS4 Espionage Thriller

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16w ago - Dynamighty Creative Director Mark Holmes shared details today on designing the propaganda of the upcoming PS4 espionage thriller CounterSpy below.

To quote: Greetings Counter Agents, This is Mark Holmes, co-creative meddler here at Dynamighty and art director of our debut title, [Register or Login to view links].

After 16 wonderful years at Pixar, working on most of the studios' films as a character, environment, graphic artist, art director and production designer, I was excited to bring my experience and passion for visual storytelling to Dynamighty.

Not only was I invited to help build a new and exciting game company from the ground up, I was given the opportunity to design a brand new game drawn from the cool world of 1960s cold war espionage! How could I say no?!

Having originally worked in games back in the early '90s, one of my earliest goals coming back was to help us find our own original voice for CounterSpy that would reflect the tone, themes and ideas we wanted to explore as a company, while at the same time would set us apart from the many other titles that have explored this rich genre.

Building a relatively straight-forward action-stealth shooter, we wanted to make a...
 
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