6d ago - Today Tyrone Rodriguez at Nicalis has announced 1001 Spikes on PS Vita, dubbed a game for the masochistic gamer.
To quote: What if you had 1,001 lives in your favorite 2D platformer? Think you could beat the game? That's 1001 Spikes.
1001 Spikes will likely be the most challenging game to come to the Vita this year. In developing the game, we looked to classic games such as the original 8-bit Spelunker and Hudson's Famicom game Challenger as inspiration.
Aside from utilizing a truly 8-bit art style, in developing 1001 Spikes, we've focused on making an incredibly difficult platformer with very precise controls requiring pixel-perfect inputs.
On the surface, the short levels seem minimalistic, but at the core, they're loaded with strategically placed obstacles hidden to the naked eye. The designers have spent countless hours fine tuning placement of every obstacle and item in the game, literally every detail of the game was meticulously planned and thought out, tested, tuned and retested.
Broken down to its most basic design, the goal in 1001 Spikes is to find the key to open the door to the next level. Each level will present a different challenge both in the procurement of the key and then making it to the door alive. Although some levels look impossible at...
1w ago - Sony Marketing Manager Mark Valledor is here with a fresh video trailer today spotlighting Destiny of Spirits, which brings a social strategy to PlayStation Vita.
To quote: Amidst all the E3 announcements happening this week, we have a special one of our own - introducing Destiny of Spirits, a new free-to-play social experience that integrates strategic fantasy battles with your everyday PS Vita activity.
Our teams in Japan, in conjunction with Q Entertainment, have been working hard to bring a gaming experience that you can play every day, but more importantly, provide a community where you'll be able to contribute, even when you're not playing.
Collaborate with Friends in Battle
In Destiny of Spirits, evil Spirits lay claim to areas around the globe, and it'll take the collaboration of friends around the world to remove these threats, known as Chaos Spirits.
Battle by customizing your own team with powerful elemental Spirits, trade Spirits with friends around the world to diversify your squad, or let your friends borrow from your collection - the game is much more dynamic as you connect with more friends.
6w ago - Today PlayStation 3 homebrew developer spacemanspiff has released OpenSCETool (OSCETool) v0.9.2 which is an open-source clone of the original SCETool followed by the SCETool source code by naehrwert with details below.
6w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.
To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.
First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.
One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."
By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...