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Mossmouth Reveals Spelunky PS4 is Coming to PlayStation 4

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17w ago - Mossmouth's Derek Yu revealed today that Spelunky is coming to PlayStation 4 with details and some PS4 screenshots below.

To quote: Hello, past, present, and future Spelunky fans! I'll keep it short and simple: Spelunky is coming to PS4!

We're once again teaming up with BlitWorks, who did a great job on bringing the game to PS3 and PS Vita. For PS4, we want to do even more - like bump up the graphics to 1080p, let players upload replays to the leaderboards, add more social features to the Daily Challenge, and otherwise take advantage of the PS4′s unique hardware.

I attribute a lot of Spelunky's success to sharing and streaming, and since the PS4 is built in great part around those ideas, we want to make sure that we do everything we can to support that culture! Let us know in the comments if there's anything else you'd like to see us add.

If you already bought Spelunky on PS3 and Vita, thank you so much! You'll also own the game on PS4 when it comes out, since we're including it as part of cross buy.

But if you don't have it on console yet, the PS4 version launch would be a great time to see what it's all about, since you'll also get the game on PS3 and PS Vita!
 

Daily Challenges Now Available in Spelunky on PS3 and PS Vita

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40w ago - Mossmouth's Derek Yu announced today that daily challenges are now available in Spelunky on PS3 and PS Vita platforms.

Below are the details, to quote: Hey, everyone! It's Derek once again. First off, thank you for your tremendous support of Spelunky on PS3 and PS Vita.

You've made it clear that it was the right choice bringing the game to PlayStation! We're really happy about how the game has been received (generally with much glee, followed by screams of anguish, followed by more glee).

But I'm really here to talk about our first update, which is out now. Of course, every game launches with some number of bugs, and Blitworks has been working hard to fix as many of those as possible. The slowdown in certain areas of the game was probably the biggest issue, and that's been addressed. They also fixed a bug that was preventing certain Trophies from being earned.

Also, if you've been watching streams of people playing Spelunky on PC, you may have noticed that that version of the game has a unique feature called the Daily Challenge, where each day a set of levels is generated that has the same seed for everyone playing it. If you get a high score on the Daily Challenge, you can really attribute it to your skill and knowledge of the game, rather than the luck of the draw (i.e....
 

Spelunky PSN PS3 PSFR33 for Custom Firmware (CFW) is Released

Above 1500°
41w ago - Following up on the previous release, today PlayStation 3 scene group PSFR33 has made available a Spelunky PSN PS3 PSFR33 for Custom Firmware users.

From the related PS3 NFO File, to quote: Spelunky.PSN.PS3-PSFR33 / Spelunky PSN PS3 PSFR33


 

Surviving Spelunky: Tips for a Successful Expedition on PS3 & PS Vita

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49w ago - Sony Computer Entertainment America Account Support Manager Nick Suttner shared some tips today for a successful expedition on PS3 and PS Vita.

To quote: Hello, fellow Spelunkers! Depending on how much Spelunky you've played thus far - available now on PS Vita and PS3, Cross-Buy / Cross-Save / Cross-Play for $14.99 - you probably fall somewhere between thinking it's a neat but masochistic experience, to a brilliantly crafted work of evil genius and one of the best things you've played in years.

I'm firmly in the latter camp at this point, playing in every spare moment and endlessly iterating my strategies on my quest to see the game's true ending.

Along the way, I've amassed a mental library of tips and tricks, both from my own playthroughs and from watching some friends in the indie developer community perform masterful runs of their own.

For those just starting out, I've penned a list of some basic tips to shorten the time between Spelunky being the game you love to hate, and the game you just outright love.

ABC: Always Be Carrying. A rock, a rat, a broken arrow - make sure you're carrying something at all times, especially in the Mines (the first world). You'll face arrow traps left and right, and tossing or dropping anything in their...
 

Sony Announces Spelunky Lands on PS3 and PS Vita via PSN Today

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52w ago - Today Derek Yu at Mossmouth announced on Sony's blog that Spelunky lands on both PS3 and PS Vita via PSN with details below.

To quote: Spelunky is arriving on PlayStation Store today for PS Vita and PS3. As part of PS Vita Summer Select, PS Plus members will receive 20% off through September 2nd! Yay!

This is Spelunky's PlayStation debut as well as its handheld debut. It also happens to be the first game I've ever released on a handheld, which is personally very exciting, as portable gaming has been such a big part of my life. And I can't think of a better game or system to do this with!

Spelunky has two qualities that make it a great portable experience, in my opinion. On the one hand, it's very much a classic arcade game - challenging, but short.

It may take you a thousand tries to finally beat it, but each run will last under an hour (some only a few seconds!). On the other hand, Spelunky also borrows a lot from roguelikes, like the randomization, freedom of choice, and numerous, surprising possibilities.

The result, I hope, is a game that you will play for years and years on your Vita: on your bed, on the train, and abroad (maybe even in a real cave somewhere?).




 
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