Sony PS4 Retail Console Passes Through FCC, Details Available

550°
38w ago - Following up on Sony's PS4 Dev Kit FCC filing, today the Retail PlayStation 4 counterpart has also passed through the FCC with details below.

From Engadget (linked above), to quote: "Sony's PS4 dev kit passed by the FCC roughly a week ago, and now its consumer-oriented counterpart has passed through Uncle Sam's offices.

Not only do the federal documents show the consoles' polished exterior, but they once again note a "max clock frequency" of 2.75GHz, teasing just what kind of horsepower sits inside the black parallelogram.

Though there isn't much more to note in the agency's files, a duo of system labels marked with "Made in China" and "Made in Japan" hint that Hirai and Co. will be manufacturing the hardware in both those territories.

Mark Cerny's wunderconsole won't be hitting store shelves until later this year, but it already has the appropriate paperwork to make the trip stateside."

Finally, according to IGN the system will only consume enough power to generate a temperature between 5 degrees...
 

PlayStation 4 / PS4 Developers Rumored to Access 7GB GDDR5 RAM

500°
53w ago - While it is currently rumored that Sony will unveil PlayStation 4 later this month of in early May, today PS4Daily (linked above) reports that while the PS4 will ship with 8GB of GDDR5 memory, developers will only have access to 7GB of RAM.

Below are the details, to quote: "The PlayStation 4 will ship with a massive 8 GB of GDDR5 memory, which is a huge upgrade compared to the current generation consoles. However, according to a PlayStation 4 developer PS4Daily spoke to, they have access to “only” 7 GB of RAM. The remaining 1 GB is reserved for the operating system and background tasks.

Sony showcased a lot of PlayStation 4 features during the unveiling in February. This includes deep social features running in the background, new sharing options where players can watch each other play, and background downloading of games. All this chews up quite a bit of memory. Still, having access to 7 GB of super-fast GDDR5 memory is a lot better than the 512 MB in the PS3.

Sony originally shipped dev kits to third party developers with only 4 GB RAM, and kept the true RAM amount secret from third party developers in order to keep it secret from Microsoft as well. Developers...
 

Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details

1150°
63w ago - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.

To quote via VGLeaks.com (linked above): LIVERPOOL SOC:

  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs

liverpool

CPU:

  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system

GPU:

  • GPU is based on AMD’s...

 

PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

1150°
64w ago - Following up on last week's PlayStation 4 rumors, today Kotaku (linked above) and Gematsu have revealed the rumored PS4 / Orbis final devkit specifications, touch pad controller details and new account system summary below.

To quote: SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some - if not all of it - changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits - model # DVKT-KS000K - as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

  • System Memory: 8GB
  • Video Memory: 2.2 GB
  • CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
  • GPU: AMD R10xx
  • Ports: 4x USB 3.0, 2x Ethernet
  • Drive: Blu-Ray
  • HDD: 160GB
  • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

 

Video: Nintendo Confirms Wii U Launch Details, Pricing and Specs

200°
83w ago - Today Nintendo's president Satoru Iwata confirmed Wii U specs (PDF) during a Japanese presentation alongside Nintendo of America boss Reggie Fils-Aime discussing the Wii U retail bundles release date, pricing, specifications and launch software.

Below are the details and video, as follows:

The Nintendo Wii U will launch in the US on November 18, 2012 for $299.99 for the basic 8GB version and $349.99 for the deluxe 32GB version that comes complete with extra accessories and the Nintendo Land video game.

In Europe Nintendo's Wii U handheld will launch on November 30, and in Japan the Wii U will launch on December 8, 2012 costing 26,250 Yen for the basic model and 31,000 Yen for the premium model and will also have 8GB and 32GB capacity respectively.

This storage will be used for game saves, game data, and other content downloaded from the Nintendo Network. Wii U game discs will be 25GB each so by the looks of it game installs won't be possible, well not on launch at least. Both SKUs will include HDMI cables an AC adapters for the console and Wii U Gamepad. The Wii U measures 46 mm x 172 mm x 268.5 mm horizontally, it can also be placed vertically.

Nintendo is claiming the...
 







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News