31w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:
Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.
The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.
The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.
In a psychic horror scenario, it is normal for ghosts and spirits to not...
42w ago - Following up on their first promotional video teaser, today Sony Social Media Manager Sid Shuman speaks to fans on PlayStation Evolution: The Beginning in a new video below.
To quote: PlayStation's arrival to the world of gaming signaled a change in the status quo and a sign of things to come. The original PlayStation system emerged in 1994 in Japan as a dark horse challenger, a seemingly outgunned newcomer entering a crowded field dominated by legends of the 16-bit era.
PlayStation's advanced technology and innovative controller design won raves with critics and gamers, and in 1995, the system expanded to North America, Europe, and Australia.
Accompanied by a powerful salvo of titles including WipEout, Crash Bandicoot, and Gran Turismo, PlayStation's rapid rise marked the end of one era of videogames and the dawn of another. The world was never the same.
Be sure to visit our YouTube page in the coming days as we present the evolution of PlayStation and recap our greatest moments.
176w ago - Sony's Social Media Manager Jeff Rubenstein has posted up a video with Eat Sleep Play's David Jaffe and Scott Campbell today speaking on Twisted Metal for the PS3 entertainment system.
To quote: If you recall our E3 press conference (of course you do), the new Twisted Metal game owned the trademark showstopping reveal.
Soon after, I sat down with Eat Sleep Play's David Jaffe and Scott Campbell for a candid talk about what bringing Sweet Tooth and company to PS3 will mean for you gamers.
There's actually a lot more from that conversation, so maybe we'll have to do an unedited director's cut some time down the line...
If you want to hear more from David and Scott soon, you're in luck: they'll be speaking *today* at Comic-Con. They'll be revealing some of the characters of the new game, share early looks at the game's twisted end stories, and show concept art of ideas that never saw the light of day.
The "Twisted Metal Returns!" panel starts at 1PM this afternoon in Room 8. It should be awesome in person but, if you're not going to be able to make it to Comic-Con,...
261w ago - Various video game publishers have spoke out recently to either condone or criticize second-hand video game sales for eating into their profits.
Atari president Phil Harrison isn't worried though, as he says their future strategy is to make games that people will want to keep hold of stating: "it's no coincidence that the most valuable games, the one's that have the most lifetime as a game experience, are the one's that don't get resold, that don't get traded.
The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it," he said.
To quote: Speaking at the Atari Live event in London yesterday, the publisher said that to avoid games being sold on by consumers, the industry needs to offer more online features, whether adding extra content, social functions or financial services.
"Second hand game sales represent consumer choice and desire," said David Gardner, CEO of Atari.
"Obviously, it has economically been extremely painful for the...
263w ago - A week ago,"An Evening With Kevin Smith 2″ through the Netflix streaming service on my Xbox 360 but didn't finish. Now, I can't watch the rest.
Joystiq broke word this evening that Netflix stopped Xbox 360 users from streaming movies distributed by Sony Pictures Entertainment.
This restriction only applies to Xbox 360 users. PC, Mac and other Netflix-enabled on-demand devices can still stream Sony Pictures Entertainment films, and is not a glitch.
"In the case of Xbox 360, a few hundred titles are temporarily unavailable to be streamed via the Xbox game console," Netflix VP of corporate communications Steve Swasey told MTV Multiplayer in an e-mailed statement tonight.
"Those titles are still available to be watched on subscribers' computers and on TVs via other partner devices, and we hope they'll be licensed for Xbox 360 shortly."
When asked if the license just coincidentally expired as Microsoft was adding Netflix support or Sony Pictures Entertainment specifically requested Xbox 360 streaming to be disabled, Swasey wouldn't say.
"As watching instantly becomes a more prominent part of the Netflix service, our goal is to have all of...