32w ago - Following up on the previous updates, here are some new revisions of the PSP2PS3 and PSPtoPS3 utilities alongside some related PS3 homebrew applications which utilize the new PSP Remaster method as demonstrated in the video below.
35w ago - Following up on PSP2PS3 v1.7.3 for CEX / DEX by szczuru, today Italian PlayStation 3 developers at BiteYourConsole have updated their PSP Minis on PS3 application dubbed PSPMinis / Bite to version 1.2 with the changes below.
104w ago - Sony Senior Social Media Specialist Rey Gutierrez has posted up a video today spotlighting the quantizing Sounds of Lumines: Electronic Symphony for PlayStation Vita below.
To quote: Flying through the vector digital utopia of Rez was a defining moment for me when I played it on the PS2.
And when Q Entertainment released Lumines for the PSP soon after, Tetsuya Mizuguchi and his team easily became one of my favorite developers.
Now the team comes full circle with Lumines: Electronic Symphony, a launch window title for PS Vita. Producer James Mielke joins me on camera and introduces the next generation of Lumines, an addictive musical puzzle journey.
Lumines: Electronic Symphony was built from the ground up to take advantage of the PS Vita's potent graphical capabilities and unique touch mechanics on both the rear and front OLED screen, giving you immersive control on over three dozen tracks with every quantized musical note at your finger tips.
120w ago - Sony Senior Social Media Manager Jeff Rubenstein has made available some hands-on video footage today of Resistance: Burning Skies for PS Vita below.
To quote: Ever since the PS Vita was unveiled in January, the handheld's dual analog sticks have promised a proper first-person shooter experience on the go.
The reveal of Resistance: Burning Skies at PlayStation's gamescom press conference showed that the future of portable shooters will be bright from the outset.
Immediately after the conference ended, I met up with Rob Heubner from developer Nihilistic, who detailed some of what we can expect from the Vita's first FPS foray. The next morning, Huebner and producer Frank Simon presented an extended play-by-play for international media.
Huebner said the studio's core mission was to create a "no-compromises experience with all the elements you'd expect from a Resistance game."
The Burning Skies demo fit neatly into the Resistance universe, but brought significant new features that evolved the game's interactivity. As mentioned in the press conference, you'll battle new Chimeran enemies with new weapons, all through the eyes of protagonist Tom Riley - a New York City fire fighter.
123w ago - Sony Senior Social Media Specialist Sid Shuman has shared an EVO update today spotlighting Street Fighter X Tekken including PS Vita development details.
To quote: While the world's greatest fighters were trading blows during EVO, I was scrambling to trade words with top fighting game developers who attended the tournament.
In recent years, Capcom Producer Yoshinori Ono has become the face of the legendary Street Fighter series and he was on-site showing off the upcoming crossover Street Fighter X Tekken.
I wanted to pick his brain concerning his friendly rivalry with Tekken director Katsuhiro Harada, his thoughts on PS Vita development, and why he chose inFAMOUS frontman Cole as an exclusive special guest for the PS3 and PS Vita versions of Street Fighter X Tekken.
PlayStation.Blog: What made you and Harada face off in the Ono X Harada video?
Yoshinori Ono, Producer, Street Fighter X Tekken: We started a tradition at last year's Comic-con, this kind of a pro-wrestling-style rivalry. The new video is just this year's version of our wacky rivalry.
The game itself has kind of a festival atmosphere, so we didn't want to be too serious about it. We wanted to bring Tekken fans and Street Fighter fans to the same table, and the...