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Video: The Delicious Sounds of The Evil Within on PS4 and PS3

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1w ago - Bethesda Softworks Global Community Lead Matt Grandstaff shared a video today spotlighting the delicious sounds of The Evil Within on PS4 and PS3 below.

To quote: Dripping blood, gooey brains, and terrifying cries of the Haunted. When playing The Evil Within - Resident Evil creator Shinji Mikami's return to survival horror - you can expect plenty of gruesome sounds that beg to be played with surround speakers or noise-cancelling headphones.

What you wouldn't expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch.

On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.





With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.

The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with...
 

Video: Supergiant Games - Behind the Music & Sounds of Transistor

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17w ago - Supergiant Games Audio Director Darren Korb shared a glimpse behind the music and sounds of Transistor on PlayStation 4 below today.

To quote: Hey everybody! I'm Darren, the audio director at [Register or Login to view links] and composer for Transistor. I've been blown away by the amazing response the game and the music have been getting, and I thought I'd tell you a little bit about my approach to the game's music.

From our point of view as a team, audio is a really important part of creating an immersive, atmospheric experience, and everything I do as audio director is in service of that.

Supergiant is based in of San Francisco, but Logan Cunningham (our talented voice actor) and I are all the way in New York. Since we're a small team, we have to make do with whatever we can get our hands on when it comes to making games!

That's my apartment (and dog and baby) to the right. Just about all the sounds and music in [Register or Login to view links] were created here. The constraint of working out of my home studio, with only the resources available to me, is a big part of my creative process.

It means that all the music in the game is made up of some combination of recorded instrument parts that...
 

Video: The Sounds of Soul Sacrifice: Get the Soundtrack on PSN Today

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71w ago - Sony Producer Kumi Yuasa posted up a video today spotlighting The Sounds of Soul Sacrifice, inviting fans to get the soundtrack on PSN today.

To quote: Hi, everyone! We hope you are all enjoying Soul Sacrifice!

We've been talking about the music of Soul Sacrifice for quite a while. Many of you have asked if the soundtrack will be available for purchase. Good news: the Soul Sacrifice Original Soundtrack will be available exclusively on the PlayStation 3 PSN Store today! The album boasts 32 masterfully composed and orchestrated tracks, and will be available for $9.99.

Fantasy becomes reality in the soundtrack to Soul Sacrifice! World-renowned composers Yasunori Mitsuda and Wataru Hokoyama bring this legendary score to life with 32 riveting musical compositions.

Recorded at the state of the art Skywalker Sound, this soundtrack also features a myriad of world class instrumentalists comprised of a 94-piece orchestra and 25-voice choir, making history as one of the largest recording sessions ever for a video game. Check out the full-length behind the scenes video at the top of this post to see how the music of Soul Sacrifice came together.
Comments from Inafune-san:

"The music was created by the two accomplished composers who are capable of putting together...
 

Shinobido 2 Developers on the Sounds of Assassination for PS Vita

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141w ago - Namco Bandia Games Community Manager "Filthie" Rich Bantegui has shared details from Shinobido 2 developers on the Sounds of Assassination for PlayStation Vita today.

To quote: I'm back to share a post with you from our friends on the development team ACQUIRE Corp. Our friend Toshiko Tazaki has more details to share on how they shaped the tension and atmosphere in their upcoming assassin-thriller.

Have a look and a listen down below, and stay tuned as we lead up to the game's launch on February 22nd for more in-depth looks at how the team brought this killer game together on the PS Vita.

Toshio Tazaki, Sound Artist, Shinobido 2: Revenge of Zen (PSVita)

You may not think about it much when you are playing games, but creating tension and atmosphere takes a lot of work on the development side. I wanted to share with you a bit about how we did this in our game, Shinobido 2: Revenge of Zen.

Music and sound production of Shinobido 2 was actually started with a mandate from our director, Abe-san, who asked us, "Why not enhance the melody and atmosphere on our music unlike any game we've done before?" Every day, I made considerable efforts to adjust the melody balance to make it better than the day before. Composers tend to be desperate to give their music something...
 

Video: The Sounds of Lumines: Electronic Symphony for PS Vita

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145w ago - Sony Senior Social Media Specialist Rey Gutierrez has posted up a video today spotlighting the quantizing Sounds of Lumines: Electronic Symphony for PlayStation Vita below.

To quote: Flying through the vector digital utopia of [Register or Login to view links] was a defining moment for me when I played it on the PS2.

And when [Register or Login to view links] released Lumines for the PSP soon after, Tetsuya Mizuguchi and his team easily became one of my favorite developers.

Now the team comes full circle with Lumines: Electronic Symphony, a launch window title for PS Vita. Producer James Mielke joins me on camera and introduces the next generation of Lumines, an addictive musical puzzle journey.





Lumines: Electronic Symphony was built from the ground up to take advantage of the PS Vita's potent graphical capabilities and unique touch mechanics on both the rear and front OLED screen, giving you immersive control on over three dozen tracks with every quantized musical note at your finger tips.
 
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