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Video: Sorcery Casts a Spell on PS3 Gamers Everywhere Today!

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111w ago - The Workshop President Peter Akemann has announced alongside the official PlayStation 3 launch trailer that Sorcery is casting a spell on PS3 gamers everywhere today!

To quote: Well, it's been a long time coming but today it's finally here - Sorcery! PlayStation Move is a magic wand at last!

Sorcery is the first of its kind - a full-fledged action adventure created natively for the PlayStation Move motion controller. All of us at The Workshop feel tremendously privileged that we could bring this game to life.

Many of you have been following us since our first announcement back at E3 2010 and we have worked tirelessly since then to meet the expectations that arose from our on-stage presentation.

It was a massive effort, and I cannot say enough about of the men and women who gave themselves so completely to the task. I also have to thank PlayStation for their profound commitment and willingness to believe in the vision, even when the road ahead was uncertain.





We all believe the result is truly something special - a timeless adventure and a genuinely new and immersive gaming experience.

A real game that serious gamers can sink their teeth into, yet one that casual players...
 

Video: Sony Unveils the Creatures of Sorcery for PlayStation Move

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112w ago - Sony Creative Director Brian Upton at Santa Monica Studio has shared some video footage today unveiling the creatures of Sorcery for PlayStation Move below.

To quote: In this new behind-the-scenes video, our final installment of our four-part series detailing the making of Sorcery, we discuss what it took to create the game's vast, magical universe.

You'll gain insight into the numerous creative decisions that we had to make, such as crafting the look and feel of the different environments - from The Realm of the Dead to the Faerie Forest - and the strange and dangerous beasts that inhabit them.

You'll hear from the development team on how we went about making a fantasy world feel otherworldly, details on the backstory behind places like the Endless Stair and the Faerie Forest, and some anecdotes on why the prettiest character in Sorcery is also one of the most dangerous!





Sorcery hits store shelves next week, Tuesday, May 22nd. For more info on this eagerly anticipated PlayStation Move title, visit our [Register or Login to view links].
 

Video: The Making of Sorcery for PS3: The Music Behind the Myth

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113w ago - Sony's Sorcery Creative Director Brian Upton at Santa Monica Studio has shared some video footage today spotlighting the making of Sorcery for PS3: The Music Behind the Myth!

To quote: In this installment of our "Making of Sorcery" video series, we turn our attention to the music and sound design in this upcoming PlayStation Move title.

It was very important to have a Celtic inspired score for this game, but we wanted to do something a bit unusual with Celtic music, almost stretching the use of the instruments where possible in an effort to give the world of Sorcery its own unique sound.

As you'll notice, we have drums, flutes, and other instruments that give the music somewhat of a medieval feel, but at the same time we didn't want to be limited to that.

We wanted to bring in as many other sounds as possible to create a wider palette.





The result is a fusion of traditional Celtic music with more contemporary instrumentation and sound effects that boost the feeling of immersion you get by casting spells with the PS Move controller.

Here's a look, and don't forget Sorcery will hit stores in North America on Tuesday, May 22nd!
 

Video: The Making Of Sorcery: A Hero's Journey for PlayStation 3

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113w ago - Sorcery Creative Director Brian Upton at SCEA Santa Monica Studio has posted up a video showcasing the making of Sorcery: A Hero's Journey for PlayStation 3 fans.

Top quote: In this installment of our "Making of Sorcery" video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story.

Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created.

As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay...the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.

As a young sorcerer's apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players' hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms.



 

Video: Sorcery Conjures Story Trailer, Final US PS3 Box Art Arrives

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115w ago - Sony Creative Director Brian Upton at Santa Monica Studio has shared a new video trailer and the Final US box art for Sorcery on the PlayStation 3 today!

To quote: Now that we're a month out from the May 22nd launch of Sorcery, I'm pleased to show off our final box art, along a brand new trailer that dives in the story behind this much anticipated PlayStation Move title.

Some elements of the story were remarkably consistent throughout development process, while some have changed quite dramatically. The two main characters - Finn, the sorcerer's apprentice, and Erline, his magical cat - were there almost from the beginning.

We always knew they were on a quest to reach the Slumbering Palace at the heart of the Faerie Realm. However, WHY they were on this quest, and WHO was trying to stop them kept shifting. Here's a look...

A lot of the details of the story grew organically out of gameplay. The team would have a cool idea for an enemy or a puzzle or an encounter and I'd weave the rest of the narrative around it.





For example, the civilization of the bogeys (an early-game enemy) is crude and brutal because that's how they behave when they attack. And a lot of the mythology...
 
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