27w ago - PlayStation Digital Platforms Community Manager Morgan Haro has announced today that fans can solve a Quantum Conundrum free on PlayStation Plus as part of this week's update!
To quote: Last week, we revealed that Resident Evil 5 would be free for PS Plus members. Now we're welcoming Quantum Conundrum into the Instant Game Collection.
It's a ground-breaking title in its own right, so read on to learn a bit more about it, along with another great deal for Plus members. This update's content will be in effect with the November 13th PS Store Update.
November 13th PlayStation Plus Update
Free for Plus Members
Designed by Kim Swift (one of the original developers of the classic game Portal), Quantum Conundrum is an amazing first person puzzler which gives you the power to hop through different dimensions, manipulating the very physical traits of the world around you in real time on a quest to save your inventor Uncle, Professor Fitz Quadwrangle!
Check out IGN's video review of the game below to find out why Quantum Conundrum is super clever, a ton of fun, and definitely worth playing.
45w ago - Airtight Games Creative Director Kim Swift has posted up a video trailer inviting fans to solve a Quantum Conundrum today on PlayStation Network.
To quote: The time has finally come for Quantum Conundrum to be released on this, the most superb of days. The team and I are extremely excited for the game's launch and we worked rather hard to bring our handiwork to the PSN catalog.
In case you have no idea what I'm excitedly prattling about, here's the low down. So, Quantum Conundrum is an environmental puzzle game where you have the ability to change dimensions on the fly between alternate universes existing in the same space.
Gotta move the couch so you can vacuum under it? Just switch to Fluffy Dimension and that heavy couch will become an oh-so-cute pink ultra-cushy version of itself.
In addition to being adorable, that couch and the whole world around you, in fact, will become ten times lighter. So you can easily pick up that couch and finish your chores with skill and alacrity--and then take a nap. Everything just looks so comfortable...
In Quantum Conundrum, you play as a kid dropped on his Uncle's doorstep by his parents for the weekend. As it so happens, your Uncle is actually a brilliant scientist and inventor, Professor Fitz Quadwrangle.
109w ago - Telltale Games Community Manager Alan Johnson has posted up a video today of PSN's upcoming mystery title Puzzle Agent.
To quote: Telltale Games is bringing the popular and critically acclaimed Puzzle Agent to PlayStation Network on April 19th!
You play as Nelson Tethers, the ONLY agent in the US Department of Puzzle Research. Tethers is sent on a rare field assignment to Scoggins, Minnesota to investigate what happened to the factory that supplies the White House with all its erasers.
To get to the bottom of this twisted mystery, players will have to overcome plenty of warped brain-bending conundrums.
230w ago - Scientists at the University of Massachusetts and Alabama have solved a mystery about the speed at which black holes stop vibrating. What's interesting about this discovery is that it was solved exclusively on a 16-strong PS3 cluster.
To quote: Using only the computing power of 16 Sony PlayStation 3 gaming consoles, scientists at The University of Alabama in Huntsville and the University of Massachusetts, Dartmouth, have solved a mystery about the speed at which vibrating black holes stop vibrating.
It may be the first time this kind of research has been conducted exclusively on a PS3 cluster: A related 2007 UMass Dartmouth/UAHuntsville project using a smaller PS3 cluster also used a "traditional" supercomputer to run its simulations.
The biggest advantage of the console cluster -- the PS3 Gravity Grid -- at UMass Dartmouth was the cost saving, said Dr. Lior Burko, an assistant physics professor at UAHuntsville.
"If we had rented computing time from a supercomputer center it would have cost us about $5,000 to run our simulation one time. For this project we ran our simulation several dozens of times to test different parameters and circumstances, so you can see how much that would have cost us.
You can build a cluster like this for perhaps $6,000, and then...
255w ago - If any of you have ever been on any PlayStation-related blog at any point in time since the PS3's release (and let's be frank, that'll be a fair few of you) you'll have noticed that the demands for an in-game Xross Media Bar have been ever-ongoing.
Every single post on the the PlayStation.blog (still not understanding the need for that dot) has received streams of comments from the rabid PS3 owners complaining about a lack of service and a lack of respect for the consumer base who've splashed out several hundred dollars/pounds/Euros/et cetera on their shiny black behemoth.
The thing is, I'm wondering why, as a collective, they don't seem to have a single brain cell between them to share some sort of common sense when it comes to developing features such as the in-game-XMB, which we've just received after months and months of demand. Even after we've picked that up, we're still baying for more. My ultimate slating of PlayStation fanboys continues after the hop, skip, leap, jump.
What people don't realize, and I really wish they would, is that Sony aren't a bunch of technological wizards. They can't just magic up an in-game XMB out of thin air, or pull it out of a hat. I don't want to sound like some sort of extremist fanboy here leaping to Sony's defense as if I'm...