The US space agency NASA said it successfuly conducted a first test of a deep space communications network modeled on the Internet.
"This is the first step in creating a totally new space communications capability, an interplanetary Internet," Adrian Hooke, NASA's manager of space-networking architecture, technology and standards, said in a statement.
The US space agency said Jet Propulsion Laboratory engineers used software called Disruption-Tolerant Networking, or DTN, to transmit dozens of space images to and from a NASA spacecraft some 20 million miles (32.4 million kilometers) from Earth.
NASA said the software protocol, which must be able to withstand delays, disruptions and disconnections in space, was designed in partnership with Vint Cerf, a vice president at Internet search giant Google.
DTN sends information using a method that differs from the normal Internet's Transmission-Control Protocol/Internet Protocol, or TCP... More »
Per SackBoy of the PlayStation Blog (or SackBoy2SavePluto via YouTube :p) today:
My fellow Americans,
It’s me... SackBoy! Now that you can go pickup LittleBigPlanet in your local retailer, I can take on other matters that are important to me other than playing, creating and sharing! So I wanted to take this opportunity to bring your attention to a worthwhile cause.
Well, as you know it’s election season here and it’s not all about Democrats and Republicans. There are bigger issues going on and I need YOU to get involved!
Back in 2006, the International Astronomical Union declassified Pluto, our solar system’s littlest big planet, from a real planet to a dwarf planet. This is a travesty and we must stand together to bring Pluto back to the solar system as the LittleBigPlanet. So join me, Sa... More »
Per Grace Chen (Senior Manager, PLAYSTATION Store) today:
Hey, everyone. It’s time again for the PLAYSTATION Store weekly update. Enjoy!
Qore
Qore Episode 5 ($2.99 for episode / $24.99 for Annual Subscription)
Episode 5 celebrates Halloween with a scary game roundup. It also includes exclusive access to SEGA’s Valkyria Chronicles demo, some spooky/creepy artwork and new shooting galleries.
File Size: 1.68 GB
Games
Linger in Shadows ($2.99)
Linger in Shadows is a unique interactive digital art experience that uses the SIXAXIS controller to manipulate the very fabric of time and reality. Groundbreaking graphics and interactivity raise the bar for what is possible on PlayStation 3. Download Linger in Shadows and experience a truly unique journey that will change the way you think about games and art.
File Size: 100 MB
Puzzle Quest: Challenge of the Warlords ($14.9... More »
No longer will PS3 gamers have to wait for Bioshock, the game that sent Xbox 360 sales into orbit last year. The Bioshock demo for PlayStation 3 is now available for download on the PlayStation Network, as expected earlier this week.
The full version of the game is scheduled for release in retail stores and online October 21, that’s only 17 days away!
Bioshock for PS3 has supposedly been improved from the Xbox 360 version, although according to 2k senior producer Melissa Miller not on the graphics level. Some additions include a new “Survivor” mode where enemies are more difficult to defeat, PS3 Trophy support, and new plasmid powers.
For those of you who are unfamiliar with BioShock, it was designed by Ken Levine of 2K Games and released for XBox 360 and PC in August ‘07.
The game is set in 1960 and follows plane cr... More »
So I make no secret of the fact I LOVE Bioshock. It was my game of the year last year by a long way. Yeah COD4 was a great game and I am still playing that. Halo Jesus really was not the game it should of been - please don’t flame me it’s just my opinion and Mass Effect had too many little issues. So Bioshock really stood out for me.
So it was with great delight that I found out it was coming to my shiny black paperweight. The trouble is, would it play well on the PS3?
Well the demo hit the PSN (all regions thanks you 2k/Sony!) and I downloaded it as soon as I got home. It took a little under and hour to drop down the 1.8GB demo (holy crap demos are getting bigger !) and around ten minutes to install (go figure!).
It was with real trepidation that I launched the game and waited for the menu to roll up. First thing you notice is just how many teams worked on this game! 2K Boston, 2K Australia, Digital Extremes etc - That never sounds good!
More »
JStevenson, one of the developers of Resistance 2 just confirmed at NeoGAF forums (linked above) that there would be new 'ingame' images of Resistance 2, which would be posted tomorrow.
Here is what he said:
"Hi everybody,
I'm exhausted, but we showed co-op, SP and MP... some folks played co-op for close to two hours, others played SP for that time, and others played MP. We went for over four hours and still had to kick people off.
Feedback was universally and exceptionally positive.
I'll be on a plane tomorrow when everything breaks. Rest assured i'll be around to answer questions when I get in.
And yes, all the screenshots you'll see tomorrow are real... "
Yesterday's session featured some strange exchanging of Take-Two Interactive Software Inc. (TTWO) shares, just one day before the company is set to release earnings.
There was no news released, though Barron's later said that the price decline was due to rumors about Electronic Arts Inc. (ERTS) walking away from merger talks. ERTS had an executive speak at a conference right around noon.
Below is a graph of TTWO's trades between about 11:15 and 12:05, when shares declined sharply, rebounded sharply, and then settled roughly 5% lower than where they opened.
As the stock crossed $24 about eight minutes into the graph, the first pickup in volume can be seen, possibly by stop-limit orders being triggered. The price continued to slide on light volume until shares broke through $23, when volume accelerated to over 50,000 shares per minute.
As the shares dropped below $22, volume topped 150,000 shares per minute, which is impressive, consid... More »
Curious what ex-Team Ninja head Tomonobu Itagaki has been up to since leaving Tecmo back in June? Our own James Mielke journeyed all the way to Tokyo to score this exclusive post-Tecmo interview with the father of Ninja Gaiden, and boy is it a doozy.
Always quick with plenty to say that can stir things up, this beefy chat with the admittedly drunk Itagaki is overflowing with gems. For example, Itagaki likens the decline of Japanese game development -- and most other things -- to aerial dogfights:
"For instance, look back to World War II. You had aerial dogfight battles with 600 planes on each side. And then, as we got into, say, the Korean War, it was maybe 50 or 60 per side. And in modern times, with modern jet planes, you only need one or two to fight a battle. So you certainly see a progression like that, but I look at it as someone who likes fighter planes and thinks they're really cool. The fact that fighter planes themselves have dwindled in num... More »